Thanks for playing and all the feedback! The shader comp is actually a full AI level trying to hit all the cases but I definitely need to start testing on more hardware, and putting in graphics settings. I might ping you later on the what lighting complication looks like; this jam really exposed how little I know about lights and shadows!
I've already got a few fixes ready to go post jam and inertia is one of them. I was actually on track to do audio the last day but then found a game-breaking bug and lost all my final hours to that instead so next time, gonna put something in mid-jam instead; having nothing is big bummer. Thanks again for the support!