Love that you put in a shader compilations step. I might had a few stutters here and there in the webbuild (chrome) did you add lighting to the compilation step? we found out in a previous game of ours, that lighting seems to make a difference, so that we ended up, doing the compilation step with included light for the particles etc. to get rid of the last stutter.
cool game, cool AI drivers, i think the graphics are already good. steering is fine. but maybe give the car some inertia or something, because it stops to aprupt if i let go of the W key, it stops nearly instant.
I think your game would increase your ratings bigtime if you would have added some SFX and Music. There is plenty of high quality free stuff here on Itch.io in the Assets, or maybe on opengameart.com etc.
Adding sound and music usually doesn`t take up that much time but improves the game significantly.
You did a great job! keep going!
Viewing post in 6 Feet Underground Racing jam comments
Thanks for playing and all the feedback! The shader comp is actually a full AI level trying to hit all the cases but I definitely need to start testing on more hardware, and putting in graphics settings. I might ping you later on the what lighting complication looks like; this jam really exposed how little I know about lights and shadows!
I've already got a few fixes ready to go post jam and inertia is one of them. I was actually on track to do audio the last day but then found a game-breaking bug and lost all my final hours to that instead so next time, gonna put something in mid-jam instead; having nothing is big bummer. Thanks again for the support!