Thank you so much for your comment and for trying out our game!! Spot on about the camera being old school, that will mean a lot to our team, especially our programmer.
Sorry that it was a bit buggy! Not sure how you played the game but playing it in 60hz and downloading the windows version is the smoothest experience (as far as our playtesting went). If the bug was "interacting with an object and getting stuck in a dialogue loop" , 60hz would've fixed that. Obviously not very ideal of us to make the testers change their refresh rate just for a 10 min game, but that was the fix that we found post upload. The chase sequence was meant to be faster as you go from one world to the next but yeah, maybe we should've increased it for the first 2!
Spot on again about the paintings like SM64, thank you for the kind words!! (Haven't played Myst before so I might have to check that out!)
Could you give us more details on the game breaking bug? Not sure what would result in a reload but would love to hear it! (And hats off to our programmer again for the load game feature!)