Excellent stuff. The fixed camera was a pro and a con: on one hand, super nostalgic, on the other irritating. The nostalgia won though. And tbh, it's better to make something special like this than try to appeal to everyone.
Yeah, it was a little buggy, but it was mainly just the UI in my opinion. The puzzles were super intelligible. The chase sequences were fun, but it was no threat until the final one.
Honestly, there was a lot of content and it made sense in a nostalgic game logic kind of way. Going through paintings is so SM64 or Myst. Yeah, really good job. Even for a team, this is a big game for 9 days. Great job :)
P.S. including a load game option was awesome. I got caught by what could have been a game breaking bug, but no biggie. Just reloaded that file, boom. Back in the game and exploring in no time.