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Excellent stuff. The fixed camera was a pro and a con: on one hand, super nostalgic, on the other irritating. The nostalgia won though. And tbh, it's better to make something special like this than try to appeal to everyone.

Yeah, it was a little buggy, but it was mainly just the UI in my opinion. The puzzles were super intelligible. The chase sequences were fun, but it was no threat until the final one.

Honestly, there was a lot of content and it made sense in a nostalgic game logic kind of way. Going through paintings is so SM64 or Myst. Yeah, really good job. Even for a team, this is a big game for 9 days. Great job :)

P.S. including a load game option was awesome. I got caught by what could have been a game breaking bug, but no biggie. Just reloaded that file, boom. Back in the game and exploring in no time.

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Thank you so much for your comment and for trying out our game!! Spot on about the camera being old school, that will mean a lot to our team, especially our programmer.

Sorry that it was a bit buggy! Not sure how you played the game but playing it in 60hz and downloading the windows version is the smoothest experience (as far as our playtesting went). If the bug was "interacting with an object and getting stuck in a dialogue loop" , 60hz would've fixed that. Obviously not very ideal of us to make the testers change their refresh rate just for a 10 min game, but that was the fix that we found post upload. The chase sequence was meant to be faster as you go from one world to the next but yeah, maybe we should've increased it for the first 2!

Spot on again about the paintings like SM64, thank you for the kind words!! (Haven't played Myst before so I might have to check that out!)

Could you give us more details on the game breaking bug? Not sure what would result in a reload but would love to hear it! (And hats off to our programmer again for the load game feature!)

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Thanks for playing glad you enjoyed it!

I was the one that added in the save/load system and wow was it a cause for a lot of complications during development. Glad to see my efforts paid off though. As my teammate stated in their reply if can share details about any bugs discovered we would love to hear it! Our goal is to push through a more polished version after the jam period.

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I'm so sorry for the delayed response! So the specific bug will be potentially hard to recreate.

In the Mushroom painting, I had collected all but two mushrooms and was going from the 3rd room (with the big mushroom who is lonely) back into the second room. I hugged a little to close to the edge of the tree tunnel and when the scene/camera transition occurred, the player model seemed to clip into a decoration mushroom in the tunnel. No matter how I rotated or moved, I could not 'unclip' myself. Fortunately, the load feature got me back in quick.

I suspect that it was not a stateful glitch and more just unfortunate geometry and physics interactions.