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Changbot

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A member registered Jun 28, 2021 · View creator page →

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I love how similar our games are in terms of mechanics! You need to teach us how you did the "hold temperature between certain degrees", we were originally planning on doing that but couldn't figure out a way to do it within the timeframe!

I love how you have designed this game. On my first playthrough, I was multitasking trying to keep the temp going while building the parts and it was a lot of fun switching between the two. However on my second playthrough, I realised I didn't actually have to do them simultaneously which was a bit of a disappointment. I could work on 1 task and finish the other one later. I think it'd be great if you had implemented a way so you can't build the part (click space) until the temp was within the zone. It would've added just a nice little layer on top of what you had already! (in my opinion)

Otherwise, great game! Espeically for your first Godot game and being solo!

Thanks for playing our game! That was our goal to create a bunch of small mini games into a game (sort of like cooking mama style). I look forward to giving your game a go and look at the similarities!

Yeah we've gotten a lot of UI feedback and plan on fixing it post game jam! We just ran out of time :(

Thanks for playing our game! Was the cooling/water barrel game a bit too difficult with the disappearing time?

Absolutely wonderful game that you guys created! I downloaded the game and used Parsec to play with a friend of mine. I love how similar it is to Risk of Rain 1 gameplay (assuming that was your intention). The style of showing how weak you feel early on in the game to becoming super OP and messing up anything in your way was beautiful. Hearing the one or two lines from the song you had made me love the music! Loved the “roll of the dice” upgrade, that was by far my favourite part, finding out I could dodge, crit, extra jump, extra bullets, regen, etc!

Some small issues that I encountered:

  • Enemies sometimes would spawn on top of you, instantly damaging you.
  • We had some multiplayer issues (could be controller, parsec or game related, unsure exactly). Basically my friend who joined on controller (through parsec) would count as two players (one controller and one keyboard) and we could only remove the keyboard one after he readied up.
  • Similar to the issue above, when restarting a run, we couldn’t see the 2nd character during the character select screen but when we loaded into the game, he was there.
  • The D-Pad (using Xbox controller) seemed to sometimes revive someone even though we were nowhere near the dead body
  • Health bar sometimes wouldn’t show full after getting revived until you took a hit.

Some feedback that I think would make the game better

  • Would’ve loved to see a final boss fight! 
  • Would’ve liked to continue the run even though I completed the main mission/objective. I was super sad that the game ended there (that’s how you know you made an enjoyable experience!)
  • The “roll the dice” as much as I loved the upgrade, seemed to be a bit too OP, ended up just getting a bunch of that rather than the other upgrades.

Overall, phenomenal game! I 100% would buy this game on Steam if you guys were to add some extra mechanics and really flesh it out. Great job everyone!

Thank you so much for your wonderful comment and feedback! Sadly, most of our time went to devloping the main mechanics of the game and ran out of time for UI elements! We are currently working on it for post game jam so we can update it for those who have trouble seeing our awful texts. Hope you enjoyed playing it!

Thank you so much for the feedback! Yeah we were wanting to change the text of that before submitting but completely forgot about it! Hope you enjoyed playing our game regardless though! Can't wait to try yours with local co-op when I get a chance to!

Thank you for the feedback! I definitely agree with you, my favourite one compared to the others was hammering down the weapon. Hope you got to give that a try on the hardest weapon along with the sharpening! Thanks for playing!

Thank you so much for your feedback! Can't wait to try your game when I get a chance!

Thank you for playing! I agree the "A/D" Minigame is super tight but that's why it's a difficult weapon to craft haha! Hope you had a great time playing our game!

Thanks for playing! We are happy you enjoyed playing our game!

Thanks for playing and the feedback! Yeah, we wanted to vary it a little bit from each weapon but we ran out of time. Thanks for giving our game a go though!

I love how similar our games are! A relaxing blacksmitch crafting weapons. You did a great job, especially for a solo designer! Keep it up!

Love this style of game! Wish there was more levels and mechanics but I love what you have added!

Holy crap, this game is amazing. It felt a lot like Vampire Survivors with your own touch to it. I have no clue how you managed to create all this with the time provided but amazing work from everyone!

Did have some audio issues when loading between each fight and had a bug where adjusting the sounds in setting then instantly returning back to the main menu broke for a second. But other than that, this game is amazing and would love to see this out there someday if you plan on working on this further!