Viewing post in Feedback for your game. (Сlosed)
Thanks for sending the game! I’ll start with the positives:
- I found localization options in the settings. Although I don’t know Spanish myself, it’s great that you added language choices.
- The style and visual design are very cool, reminding me of old-school games. I really like that.
- The retro horror sounds are fantastic, reminiscent of games like RE and SH.
- The jumpscare when the monster reaches you is genuinely creepy. I loved how it was done, especially the scream!
- I appreciate the added mechanics, like pushing cabinets. It adds to the tension.
- And yes, the retro horror-style cutscenes are amazing. I think they’re a highlight of this game and should be used more often. I also loved the final credits scene—it’s very clever and stylish.
Now for the negatives:
- I didn’t quite understand how to exit the room barricaded by the cabinet. That’s where the monster first caught me. The second time, I realized I had to go toward the square, but it would be clearer if you used the same pointer arrow that appears on the cabinets.
- I wasn’t a fan of the linear level progression. It would be great if there were more freedom to explore the school and visit other rooms.
- After picking up the key, the monster appears and is more aggressive than usual. My first instinct was to hide in a cabinet, but the monster ignored it. It might help to give players a prompt to run, like “Run! He knows where you are!” or something similar.
- I wasn’t quite sure of the purpose of the flashlight. It only slowed down movement. I read other users’ comments, and it’s clear you made the scene brighter, which was a good choice, but now the flashlight feels unnecessary. Perhaps you could add a special mechanic or quest involving it. I thought maybe it could stun the monster briefly, but when I tried, it didn’t work.
Overall: The game is fantastic! I love the retro horror style, and the cutscenes are incredible—I’d love to see even more of them. It would be awesome if every significant event in the game had a cutscene. For example, when the monster emerges from the bloody pentagram, a spooky scene as a cutscene would be amazing. I’d also love to see deeper level design and even other characters that could be saved, each with their own presentation and backstory explaining the monster’s origin. With more characters, cutscenes, and detailed level design, this game would be next-level! Thank you for the experience—it was a pleasure to play!