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Feedback for your game. (Сlosed)

A topic by Solartion created 27 days ago Views: 1,269 Replies: 160
Viewing posts 1 to 54
Submitted

Hello everyone! I want to try playing your games and provide as objective feedback as possible here. If you're interested, send me links to your game, and I'll take a look when I have free time.

Also, if you're interested, feel free to give your objective feedback on our game as well: https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Heres mine if you're interested!

https://pixelyarn.itch.io/shadows-of-memory-chapter-one

Submitted

Thank you for sending over your game. I just finished playing it.

Let me start with the positives:

  1. I really liked the visual style. I think you should keep developing in this direction, particularly in storytelling through illustrations, as it shows a lot of promise.
  2. The music is fantastic! It does a great job of capturing the suspenseful moments throughout the game and emphasizes the uniqueness of the project. There are quite a few sound samples that aren’t overly repetitive, which is refreshing. It’s clear that a lot of effort went into both the music and the visuals.
  3. The storyline is well-developed. I love that you’re focusing on the narrative, and the genre and gameplay choices really fit your vision.
  4. I appreciated that if I chose an option leading to the main character's death, I didn’t have to restart the entire game. The option to continue from the decision point is very convenient.
  5. Even scenes leading to the protagonist’s death are carefully crafted. I liked that the individual story branches are visually detailed and richly depicted.

Now, here are some areas for improvement:

  1. Sometimes, the music loops don’t transition smoothly, which can be a bit jarring. It was something I noticed right away.
  2. I found the dialogue box system a bit confusing and wasn’t sure why it was set up that way. I figured it out by the middle of the game, but it could be simpler. I think a single click to change text might work better.
  3. The text appears quite slowly. It’s a minor issue, but a faster text speed would improve player interaction with the game.

Final thoughts: the game is crafted with heart and attention to the story. It might help to make the plot a little clearer for the average player, as it became a bit challenging to follow the storyline near the end. I’m confident you’ll be able to release all three chapters of your game. When the new chapter comes out, let me know—I’ll definitely play it!

Submitted(+1)

Thank you very much! This is the best review I've gotten so far.  I'll make the dialogue system easier to navigate by highlighting the text box so players can click it before pressing the forward button.  I tried changing the scenes in the story by having the player just click the text box, but that didn't work because of the limitations in Gdevelop. I'll definitely re-release the first chapter by improving what you just wrote down. The other chapters will clear the plot more, since the first part was made to get people to ask questions they would later want answered.

Submitted(+1)

Here's my game! I'll play yours first thing when I get home!

https://hangingbrain.itch.io/night-drive

Submitted

Hi! Thanks for sharing your game. I had a lot of fun with it! I'll start with the positives since there are clearly more of them:

  1. The visual style of the game is a real treat. The illustrations aren’t just well-made; they’re done in a pleasing style that I really enjoyed. The main menu screen alone shows a high level of artistic skill from the developer.
  2. I was glad to see plenty of settings in the main menu and a user-friendly interface in the dialogue window. I especially appreciated that you can skip the dialogues when starting a new game. At first, I didn’t notice this and was going to list it as a downside, thinking I had to listen to everything again, but once I looked closer at the menu, I realized it was all set up for user convenience. Well done!
  3. The music is fantastic. I enjoyed how it builds as you progress through the game, which really highlights the tension. I love how the visual style and music complement each other.
  4. I was delighted to see the parallax effect on screen objects. It’s a small detail that adds to the quality of the game, especially for a 2D game.
  5. It’s great that you paid attention to road animation. It adds liveliness. I would have been okay with a static image, but an animated background is much better.
  6. I liked the structure of the text. It’s easy to read, and it’s not overly complicated. It’s not written in a complex literary style, but it’s artistic enough. The text strikes a good balance in writing. Personally, I enjoyed reading it, and the text layout didn’t distract me from the game.

I wouldn’t say there are any major downsides to this game because it’s very well-made. I don’t even want to find any, honestly, since I enjoyed the game so much! But if I were to nitpick, here are a few points:

  1. I didn’t like that there are timed events in the dialogues. Personally, I always get annoyed when there’s a time limit on dialogue choices.
  2. For all the visual style, I would have liked to see more illustrated endings. The game often cuts to a dark screen, but that feeling comes only because I wanted more of your illustrated style!
  3. This isn’t a downside, just a question: Why does the main character look so much like James Sunderland?

In conclusion, the game is awesome! I didn’t add the story to the positives since I think that’s subjective, but it’s very good. The idea of finding ourselves in such a situation is incredibly captivating. The game is beautifully done—thank you for creating it!

Submitted(+1)

Thank you so much for the feedback! It really means a lot! I'm so gald that you meioned the chage of the music, I was sightly worried that people wouldn't notice since it's such a short read. 

Yeah, I've heard how people hate the timed choices in general, but I just need an extra choice indicates the protagonist panicked and didn't know what to do (which will affect the following story, very vaguely though). I guess I'll set a longer timer for this one so people can intentionally wait out the timer to get to that branch.

When I was working on the character design I was just trying to make him as vanilla as possible so he could be somewhat relateable. Now that you mentioned James Sunderland, I guess I do see some resemblances, haha.

Thanks for playing my game! So glad you enjoyed it!

Submitted

Don’t worry about the music going unnoticed. I immediately noticed how the music changed tone and developed as the game progressed.

About the timed dialogue choices: I actually understood that you wanted to show panic—I just forgot to mention it. It might indeed be the best choice for that moment. I just had to nitpick something for the sake of having a few criticisms; otherwise, there would be too few negatives for the game, haha.

As for the character, the psychological profile—even if only vaguely—seems similar. The car, the pipe in the trunk, the soft blond hair with bangs... It’s all there, so I’m surprised you weren’t aiming for that resemblance!

Submitted(+1)

Hello there!

You can try to avoid the chaser for go back into your bed: https://itch.io/jam/scream-jam-2024/rate/3059265

Good luck!

Submitted

Thanks for sending the game link! I’ll start with the positives, as always:

  1. The graphics are nice; it seemed like they were sourced from third-party assets, but I don’t see that as a negative. The assets are chosen wisely and work well together.
  2. The music is tense. I wouldn’t call it outstanding, but it fits the mood well.
  3. The main character’s voice acting is funny. I laughed at her reaction when the lights went out.
  4. It’s cool that you went beyond the typical “running from a monster down hallways” mechanic and added some helpful perks. The blood trail idea is great, though I’m less sure about the sprint and jump options, especially since they appear as bonuses near the end. But I’m glad you included these—it made the gameplay more interesting.

Now for the negatives:

  1. A couple of times, I got stuck in textures. Once, I was running up the stairs and got stuck in the middle of the doorway, as if there were a collider box there. I came back to it later and had no problem getting through, but it felt unfair at that moment.
  2. I didn’t quite understand what the circles on the floor were for or if they’re needed to complete the game.
  3. The controls felt odd, and I don’t think they were intended to be that way. However, it’s still playable.
  4. At one point, I reached a fireplace with a bright light coming from it. I stopped, thinking the monster couldn’t get there and that I could take a break from the chase. But the monster ignored the fireplace’s light and killed me anyway. This is debatable, but I’d have liked it if the light affected the monster.
  5. Some rooms were so dark that I had to keep dying and using trial and error to find the path. It could be my monitor’s brightness, but adding a brightness setting might help.

Overall: Great game inspired by a meme. I think memes are one of the best sources of inspiration for humorous games, and yours has that touch of humor. I liked that I got better with each attempt, and the blood mechanic strangely reminded me of Dark Souls, haha. I finally made it to the bed but died 19 times along the way. It was nice seeing stats at the end that showed this. Thanks for the game!

Submitted(+1)

Thank you very much for your time and feedback, it’s very helpful to us!

So we’ve got some work to do on understanding objects, difficulty and adding certain mechanics, such as the impact of light as you recommend, which is a good idea that we actually had in stock.

Submitted

Will you reveal the mystery of the glowing circles on the floor? :)

Submitted (2 edits) (+1)

Like this?

It’s an special item to unlock: if you walk on it, you unlock this item in your kitchen. We have write an little article on this here. :)

Submitted

Oh, now I understand! Thanks for saving me from sleepless nights Х)

Submitted(+1)

You’re welcome, there’s clearly no in-game explanation for this. I still can’t decide how to do it right. We’ll think about it!

(+1)

Hiya~
Rate LOCKED-IN by GreenZeen for SCREAM JAM 2024 - itch.io

Submitted

Thanks for sending the game! I’ll start with the positives:

  1. I found localization options in the settings. Although I don’t know Spanish myself, it’s great that you added language choices.
  2. The style and visual design are very cool, reminding me of old-school games. I really like that.
  3. The retro horror sounds are fantastic, reminiscent of games like RE and SH.
  4. The jumpscare when the monster reaches you is genuinely creepy. I loved how it was done, especially the scream!
  5. I appreciate the added mechanics, like pushing cabinets. It adds to the tension.
  6. And yes, the retro horror-style cutscenes are amazing. I think they’re a highlight of this game and should be used more often. I also loved the final credits scene—it’s very clever and stylish.

Now for the negatives:

  1. I didn’t quite understand how to exit the room barricaded by the cabinet. That’s where the monster first caught me. The second time, I realized I had to go toward the square, but it would be clearer if you used the same pointer arrow that appears on the cabinets.
  2. I wasn’t a fan of the linear level progression. It would be great if there were more freedom to explore the school and visit other rooms.
  3. After picking up the key, the monster appears and is more aggressive than usual. My first instinct was to hide in a cabinet, but the monster ignored it. It might help to give players a prompt to run, like “Run! He knows where you are!” or something similar.
  4. I wasn’t quite sure of the purpose of the flashlight. It only slowed down movement. I read other users’ comments, and it’s clear you made the scene brighter, which was a good choice, but now the flashlight feels unnecessary. Perhaps you could add a special mechanic or quest involving it. I thought maybe it could stun the monster briefly, but when I tried, it didn’t work.

Overall: The game is fantastic! I love the retro horror style, and the cutscenes are incredible—I’d love to see even more of them. It would be awesome if every significant event in the game had a cutscene. For example, when the monster emerges from the bloody pentagram, a spooky scene as a cutscene would be amazing. I’d also love to see deeper level design and even other characters that could be saved, each with their own presentation and backstory explaining the monster’s origin. With more characters, cutscenes, and detailed level design, this game would be next-level! Thank you for the experience—it was a pleasure to play!

Submitted(+1)

Hiya there!
here's mine
https://itsmedevroland.itch.io/flesh-of-your-craft-1
Good luck with it, its a bit hard, and you'll definitely need :,)

Submitted(+1)

Thanks for sending the game! I’ll start with the positives:

  1. This is a crazy art style that instantly sets up a unique and unusual experience. Honestly, the style is so wild that I physically felt like I was inside the mind of a mentally unstable person—in a good way :)
  2. The death screen is creative, with pop-up windows that feel quite original. I also didn’t immediately notice the QR code that opens in the browser; I tried scanning it, and it led to a website name and password. Unfortunately, I couldn’t figure out how to access the site. Maybe I missed something?
  3. One thing I understood right away, and from the gameplay too, is that the developer is pursuing their own vision of gameplay. This is very cool since games this unusual are hard to find.

Now, the downsides:

  1. I was really confused by the registration process before starting a new game. It felt strange. If this is for a leaderboard, it doesn’t seem worth it.
  2. Since the game is difficult, the long intro screen was unexpected. Having to wait each time before starting again feels tedious.
  3. At one point, the game just threw me down to the ground. I wasn’t sure what happened, and it repeated several times. I don’t think I did anything wrong—it just felt unfair. If that’s the intended design, I didn’t quite connect with it.

Conclusion: This is a very strange game, and I can’t say I enjoyed it, but maybe that’s not the point. It’s unique in its own way and doesn’t follow typical game design. If it were more refined and developed, it might resonate more with me. But for now, I think I’ll clear my computer of potential viruses :) Thanks for the game!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hope you like it !! 
https://dastardlyfool.itch.io/any-port-in-a-storm

Submitted

When I download the game folder, Windows reports that it contains a Trojan virus. Is this issue only on my end, or is there something you can do about it?

Submitted

seems to be an issue on your end, unfortunately it’s super common for itch to give false positives on new games, if you’re getting the virus pop up don’t worry about playing it !!

Submitted

Alright, but I’ll still take the risk and play your game. :)

Submitted

Yes, I did end up playing, and here’s what I can say.

Positives:

  1. The music and visual design are fantastic. Although the small game screen was a bit restrictive, it didn’t distract me too much. I especially want to highlight the music, as it’s haunting and sets the atmosphere perfectly.
  2. The story is incredibly eerie and interesting. It immediately reminded me of the 2019 film The Lighthouse—it felt like this game might have been partly inspired by it.
  3. The text work is also excellent and really immerses you in the atmosphere of the game.

Negatives:

  1. This is subjective, but I found it hard to read the text due to the font, especially when it jumped around. It made my eyes hurt and get tired quickly.
  2. Unfortunately, the skill-check gameplay mechanics didn’t add much beyond being a distraction from the reading. It’s good that they are connected to the story and help convey it, but I was disappointed that failing didn’t lead to any consequences.

Conclusion: It’s a bit frustrating that my critiques are somewhat subjective, although I do feel they’re valid. If the game had more gameplay mechanics (nothing too complex) with real consequences that impact the storyline, I think it would take the experience to the next level. Overall, it’s a wonderful story that was interesting to dive into. Thanks for the game! :) 

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

Of course ! Your game is on my list to play, I’ll be sure to give it a try before tomorrow !!

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3059117

Submitted

Hi!

It’s a pretty strange thing that’s hard to even call a game. It feels more like a virus than a game. Sorry, but I decided not to run it on my computer.

Submitted

i had 3 days man

Submitted

Honestly, the file name really threw me off! If it’s meant as a joke, I didn’t quite get it.

Submitted

I always read the game page thoroughly. I didn’t find any information stating that the game was made in 3 days. I just made my conclusions based on what I saw.

Submitted(+1)

Hi! Here’s mine if you’ve got time, please be as honest as possible cause I am quite aware it’s not great >:P

https://phosphorus-cat.itch.io/ferosystema

Submitted

Hi! Thanks for sharing your game!

Positives:

  1. Great boomer shooter style. I love this style and similar games.
  2. The gas mechanic is a good idea—it creates an immediate sense of anxiety, as if something is about to attack.
  3. I liked the focus on sound orientation, but I’m not sure if enemies need bells. Maybe just footsteps and growls would make them scarier.

Negatives:

  1. I know it’s classic, but this might be personal preference—vertical mouse control would allow for a more detailed exploration of the environment.
  2. Enemies die in a strange way, as if they’re kneeling. I’m unsure if this is intentional, but if so, an explanation could add intrigue.
  3. Unfortunately, the monsters all look the same. It would be great to have more dangerous or at least visually varied enemies, as encountering new opponents motivates players to keep going.
  4. The game is a bit too easy. Even when I ran out of ammo at the end, I could simply avoid enemies to finish the game. This lack of challenge makes health items feel unnecessary, as I didn’t use them at all. Consider making enemies faster and craftier, adding traps like floors that drop players into a crowd of monsters, introducing melee weapons, and reducing ammo while compensating with pistol damage. Don’t be afraid to challenge the player.
  5. The game is too short. I was disappointed when I reached the end screen so quickly. I enjoyed exploring the strange industrial environment, which had its own charm, but the game’s abrupt end cut this short.

Conclusion: The game could benefit from more development time and additional content, but it already has a solid foundation! I enjoyed wandering through the factory and would love to see more interesting places or even characters to interact with. With improved controls, more varied enemies, and a stronger challenge, the game would truly shine and be fantastic!

Thanks for the game!

Submitted

Enjoy:) 

Rate Apocalypse Eats by dothouse0 for SCREAM JAM 2024 - itch.io

Submitted (1 edit)

Thanks for sharing your game!

Positives:

  1. The illustrations in the intro scene are amazing. They really impressed me!
  2. The loading screen with animations is fantastic! It looks meticulous and mesmerizing!
  3. The visual style and animations for the enemies and main character are excellent. It all looks very polished!
  4. I loved the detailed text-based tutorial, which manages not to be overly tiring. Plus, it has a funny twist with the “psycho” character—his dialogue is hilarious!
  5. On the first level, I didn’t understand why the trash cans weren’t working and why the zombies weren’t dealing damage. I thought the game might be broken or unfinished. But on the second level, everything worked fine. Is this intentional? If so, it’s an interesting choice. I was surprised by the variety of little mechanics and collectible items. There’s a bat, shotgun, boots—and I even found a moped that sent my speed skyrocketing! These elements make the gameplay really engaging and addictive.
  6. I noticed that the maps seem randomly generated, or maybe it just felt that way. If they are, that’s a great feature!
  7. The mechanic of searching trash cans is a great risk-reward balance, between risking a bite and wanting to find something useful.
  8. I was really surprised to see a game hub, and it even includes difficulty settings, customization, and upgrades for the main character. That’s fantastic!
  9. I also found a laptop for customization using in-game currency, which really motivates spending earned money.

Negatives:

I’ll keep this in one paragraph since there aren’t really any negatives, just questions. Was this game really made in 10 days for a game jam? Seeing the number of polished mechanics made me doubt it. I read some other players’ comments and saw that you mentioned it was an unsuccessful prototype you abandoned a year ago. Well, I won’t judge or lecture—I’m here for the experience. I’m glad the game jam encouraged you to bring this project back to life because it turned out great! If you dial down the difficulty a bit and add more collectible items, turning it into a sort of roguelike, this game could be released on mobile and would likely be very popular. Thanks for the game, and good luck! :)

Submitted

https://itch.io/jam/scream-jam-2024

Submitted

Hi! Here’s the link to the Scream Jam page. Could you please send the link to the game?

Submitted

https://itch.io/jam/scream-jam-2024/rate/3056437

Submitted

Thanks for sending the game link! I’ll start with the positives.

Positives:

  1. I immediately noticed there are a lot of options in the main menu. It’s always great when a game jam entry includes customizable settings in a short development time.
  2. The menu music is very atmospheric and has a Silent Hill vibe.
  3. The environmental sounds are highly immersive. I especially enjoyed the satisfying crunch of snow underfoot—it’s fantastic!
  4. The environment itself is really well done! The interiors are detailed, filled not just with furniture but also with items that seem to tell a story, revealing hints about the bunker’s purpose or what happened to the missing group.
  5. I was pleasantly surprised after starting the generator; I loved that the lighting appeared both outside and inside the building.
  6. The generator quest is well-implemented, despite a few minor issues I’ll mention in the negatives. I appreciated that it wasn’t just a simple task but had some complexity to it. Adding a physics-based puzzle (like in Half-Life 2 or Penumbra) would make the quest even more engaging.
  7. I’m also a fan of PS1-style graphics and games in the vein of Silent Hill and Resident Evil. The game’s atmosphere is cozy, like being wrapped in a blanket.

Negatives:

  1. I immediately noticed the mouse sensitivity was too slow, even at the maximum setting. Also, the smoothness of the mouse movement was a bit disorienting for me. I understand this is subjective.
  2. As soon as I got off the snowmobile, I noticed the watchtower and ladder. I wanted to climb it but couldn’t; I just walked through it as if I were a ghost, which was a bit disappointing. A journal from the missing group would have fit nicely up there.
  3. I wanted more interactive items, with the protagonist giving inner comments about intriguing surroundings. For example, when approaching a door, he might say something like, “It won’t open, no power.” This would help explain what’s needed next.
  4. Bugs: When I first picked up the crowbar, pressing the mouse button made me drop it. I was surprised to see it fall with physics, so I experimented a bit, but after a few seconds, it just vanished, forcing me to restart the game. I also got stuck between the electrical meter and the bunker door building.
  5. A minor issue with the quest I mentioned in point six—very small interaction colliders on objects. Since there’s no crosshair on the screen, I had to search for the exact point of interaction to press “E.” It would be better if the collider were larger, so players don’t have to pixel-hunt.
  6. When I opened the bunker, I was ready to enter, but a demon suddenly attacked me from behind, killing my excitement. I have mixed feelings about this ending. I know it’s meant as a placeholder since you’re developing the game further, but it felt a bit abrupt. Honestly, it would have been better without the monster; I’d prefer the game ending with a “to be continued” screen upon entering the bunker.

Conclusion: This is a well-crafted project clearly inspired by classic horror ideas, though it reminds me more of Penumbra than Silent Hill or Resident Evil. The description mentioned a feeling of paranoia and tension, but I didn’t really feel that. I was more focused on the generator quest than on being scared. It might help to separate segments where quests happen from those where exploration and potential monster encounters take place. My critique may seem extensive, but that’s because I really enjoyed your game, and I’d love to see it polished up into a full version. Thanks for the game!

Submitted(+1)

Wow, thank you for this review, it would help me a lot, also yeah, i'm trying now to make a pre story with books and notes, thank you for the advice!

Submitted(+1)

if you’d be willing to play mine I’d really appreciate it! Here’s the link: https://sojourn-studios.itch.io/requiem-1998

I’ll give your game a try today as well!

Submitted(+1)

Hi! It wasn’t easy, but I managed to finish the game :) I’ll start with the positives.

**Positives:**

1. I always appreciate in-game settings in the main menu. It’s great to have the option to customize the game.

2. The PS1-inspired style is spot-on, and I love it. Special shout-out to whoever decided to add the PS1 startup screen at the beginning—it really hit me with nostalgia.

3. It was nice to see animations change based on the character’s health level, making gameplay feel more realistic.

4. I found a hidden room with corpses in the cave and picked up a shotgun. It was a nice surprise, and I assume it was an optional find. It’s always great to discover hidden areas in a game.

5. I loved the audio tapes; it’s much better to listen to the story than to read and break the game’s flow.

6. I expected cultists to be the only enemies, but then a new type appeared and surprised me—and killed me a couple of times.

7. The inventory in RE style is awesome, and I noticed a quick-access slot (which I didn’t actually use).

8. The pop-up Windows message asking, “Are you feeling lonely?” was something I truly didn’t expect—a clever fourth-wall break.

**Negatives:**

1. The camera was a big issue. The game has a classic horror feel with tank controls, but the camera jumps all over the place. I was glad to see the third-person shooting mode, though I only realized what the eye icon was for at the end. Initially, I thought it was an indicator of enemy vision and only later noticed it controlled the third-person view, which wasn’t intuitive. The camera needs some work.

2. Sometimes, when approaching an item, I couldn’t interact with it until I moved closer, even though the interaction icon was showing. The icon appears before you’re actually close enough to interact.

3. When listening to an audio recording, the voice on the tape and an enemy whispering overlapped, creating a sound mess.

4. At the start, there’s a developer’s note in a dead hand on the roof. At first, I tried jumping to reach it, then thought I needed to shoot it down, which just wasted my ammo—not a pleasant experience.

5. The character model sometimes disappears, especially during cutscenes.

6. The gun’s damage is strangely similar to the main character’s kick. I don’t think a kick should equal a gunshot, but the game treats it that way.

7. There’s no visual feedback when the protagonist is hit by an enemy, aside from an animation that only shows after the fight.

8. It’s odd that you find shotgun ammo before pistol ammo, even though you find the pistol first. This could be a resource management issue, or maybe I just missed the pistol ammo.

9. I noticed that items don’t respawn after death. After my first death, my flashlight, which I’d previously picked up, was gone. I had seen a code on the wall using the flashlight, but I couldn’t remember it since I was attacked right after. When I returned for my items, the flashlight was missing—maybe the monster took it.

10. I managed to skip the second gate code by parkouring over it. I’m not sure why there’s parkour in a tank-controlled game, but it saved me time on the puzzle. Although I’m grateful, it’s still a downside since it allowed me to bypass part of the game. However, if that was intentional, consider it a positive.

11. The pipe weapon behaves strangely. Sometimes it seemed like the character ran out of stamina and switched to kicking while still holding the pipe. Switching weapons fixed this, though.

12. By the end, the music was overlapping and created quite a noise.

**Conclusion:** Whew! The game is strange; it has a lot of cool and odd elements and a bit of both positive and negative experiences. For example, I broke a cultist’s flashlight at the start, which was funny, though maybe that’s why my flashlight went missing later—the cultists took what was rightfully theirs from my corpse. The parkour mechanics felt like they’d been left on by default. The cultists’ whispers were amusing, especially when I kicked them while they were in ragdoll mode and still talking. There was a strange message on the gate about hiring workers—is this an in-game offer or an actual job post for a modeler? Haha.

**About the Ending:** After the Windows pop-up, I chose to let the developer take control. He agreed, and then I saw him standing in a room with a TV. When a picture appeared, I thought, “Oh, the developer recorded himself in the game—cool!” After a few seconds, I thought, “Wait, he looks a lot like me…strange,” and only then realized it was a feed from my webcam. That part genuinely blew my mind. I was impressed but felt uneasy, realizing I was being watched. It was incredibly inventive and unexpected.

A fantastic experience, even if the game itself was a bit contradictory. You clearly put a lot of effort into it, and it shows. Thanks for the game! :) 

Submitted(+1)

Thank you so much for your incredibly detailed review! I’m so glad to hear you enjoyed the game, and I really appreciate the time you took to share both positives and negatives. Here’s my breakdown:

Positives:

1. Thank you! I’m really happy the settings menu stood out—it was one of those features I spent more time on than I probably should’ve, but I knew it’d enhance the experience!

2. Capturing the nostalgia of the PS1 era was one of my main goals, so I’m thrilled it hit home. The startup screen was a last-minute touch, and I’m glad it resonated!

3. Health-based animations were essential for getting that survival horror feel—totally worth the hassle to implement!

4. You found the hidden shotgun cache! It’s always awesome when players stumble upon those secrets.

5. The audio logs were definitely a must for immersion—I wanted to keep the pacing smooth while delivering exposition through various channels, including voiceovers.

6. Lurkers are definitely there to catch players off guard! They were really fun to design, so I’m glad they added some challenge to the experience.

7. I’m happy to hear the RE-style inventory worked well for you! I ran out of time for balancing the resource scarcity, but that’s high on the post-jam list.

8. The Windows pop-up was my way of breaking the fourth wall while keeping the player uneasy—I’m so glad it had the intended effect!

Negatives:

1. The camera system has definitely been tricky, especially with the fixed angles and tank controls. Camera transitions are hit or miss on different setups, so I plan to rework and optimize that post-jam. Also, I hear you about the third-person view—better tutorialization is needed for sure!

2. Thanks for pointing out the interaction distance issue—I’ll work on fixing the sensitivity there.

3. Overlapping sounds (enemy whispers + audio log) are on my post-jam bug list. Definitely frustrating and something I’m working to patch!

4.The developer notes are actually saved directly to your desktop when the text shows on screen! You likely have all of them unlocked already - if you do, there’s a ton of lore in there! The glowing rectangles attached to the hand on the roof are actually meant to convey data corruption, so I’m sorry that wasn’t clear.

5. The disappearing character model is intentional to avoid blocking the view, though the shadow bug is something I need to fix. Post-jam for sure!

6. The damage balance for weapons was left in debugging mode, so kicks and gunshots are a bit off. I’ll fix this for the full release—definitely shouldn’t be equal damage!

7. I experimented with hit animations but they interfered too much with combat, so they didn’t make it into the final build. I’ll revisit this and find a better balance.

8. The pistol ammo is hidden in the alley (maybe too well hidden, haha). The shotgun ammo placement was meant to hint at the shotgun cache, but I see how it could feel odd!

9. Your inventory items should drop on the ground where you died, so you can recover them—but I’ll definitely patch the flashlight bug you ran into!

10. The parkour system was a last-minute addition meant for small obstacles, but it’s still a bit buggy. I’ll refine the raycasts so it doesn’t let you bypass the game!

11. The pipe weapon bug is another tricky one. I’m still digging into the root cause, but I appreciate you flagging it—I’ll keep at it until it’s fixed!

12. I’m really sorry about the music overlap! I just pushed a fix for this a little over an hour ago, so I hope that’ll help in future playthroughs if you decide to revisit it. 

The Ending:

I’m so glad the ending twist got you! That final fourth-wall break was one of my favorite things to design, and I really wanted players to feel that sense of unease, being watched/controlled. Hearing that it worked is amazing! :)

By the way, have you checked out the developer notes or analyzed the audio files in the Requiem folder on your desktop? There’s a lot of extra lore and Easter eggs hidden in there, and I think you’ll enjoy piecing it all together!

Thanks again for your feedback and for playing Requiem! :)

Submitted

It’s always nice when responses address each point I mentioned. It’s just interesting to read. About the files on the desktop... I checked but didn’t find anything. I usually delete the game after I play it—maybe that’s why I don’t have the folder?

Submitted

Given your detailed feedback it’s only right to fully respond! :)

And interesting - it should still be there! The folder is stored on the desktop and titled “Requiem” - it should have a ReadMe file, and two folders inside it (one for unlocked audio, and one for developer notes). That’s one of the most stable features so I’d be surprised if it didn’t work. 

Submitted

Oh, I almost forgot too! You could give that in-game phone number a call and see what happens ;)

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Even if it's not finnised I'd like to hear some more feedback:https://itch.io/jam/scream-jam-2024/rate/3059219

Submitted

Thanks for sharing the game link! I’ll start with the positives.

Positives:

  1. The graphics are simple but have their charm. It’s nice to see you animated the candle and gunshot—it looks really cool.
  2. I like the phone mechanic. It would be great if you could display messages directly on the phone screen instead of a separate screen since switching between the two feels a bit clunky.
  3. It’s cool that you can search many things in the house. I didn’t find anything, but I assume you’ll add more interesting items in the future.
  4. I love how you made different footsteps for different floor surfaces; carpet is quieter, and hardwood is louder. I nearly had a heart attack when I first stepped onto the pavement at the start—it was loud, unexpected, and funny.
  5. The game builds tension with darkness very effectively. It’s such a simple but powerful tool that’s surprisingly underused. Your darkness feels perfect. At first, I thought the flashlight was too dim, but then I realized it’s just right.
  6. I jumped at the first scare—the falling wardrobe doors from the second floor. That was unexpected.
  7. When I reached the basement door and entered, the endless dark corridor gave me chills. I had to admit, I even took my headphones off for a moment. I actually restarted the game because, on my first playthrough, I hit ESC to pause, but the game crashed, and I had to start over.
  8. It’s great that you have to hold the phone instead of the flashlight. The absence of light while holding the phone creates tension, as you anticipate a jumpscare appearing when you lower the screen.
  9. Usually, I make notes as I play to record positives and negatives, but after turning on the power, I was so immersed that I just kept playing, feeling both tense and intrigued.

Negatives:

  1. I noticed from the start that you can’t walk around the outside of the house. It’s not really a downside, but I would’ve liked to see the house from different angles.
  2. It seemed odd that the protagonist picks the lock instead of using keys the manager could have provided. Maybe I missed something, but it felt strange that he didn’t pick any other locks in the house.
  3. Toward the end, the tension was high—I was expecting a jumpscare or monster at any moment, especially after finding the gun. But instead, I had a fairly dull encounter with a screaming woman.

Conclusion: Even though the game seems unassuming at first glance, it has significant potential as a horror game. It’s a classic horror setup with darkness and a flashlight, but I enjoyed the brutal scenes with monsters and ghosts, and the basement lab adds a Resident Evil vibe. I’m glad it doesn’t end with a typical death screen; instead, it shifts towards a horror-action or survival-horror tone. The final finishing scene is intense and awesome. I’m curious about the stolen tape, so when you finish the game, please let me know—I’d love to play it again. Thanks for the game!

Submitted(+1)

Thank you so much for this great feedback! I will definitely use it for my future development of the game. The short time I had to make this game really decreased a lot of stuff I wanted to add( jupscares, new places, items to find and soo on). Thank you soo much for this feedback and belive me I will try my best to fix everything for rhe game release!

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3058775

Submitted

Hi! Thanks for sharing the game link! I’ll start with the positives.

Positives:

  1. I liked the variety of enemies, each with its own mechanics. They’re all unique in their way and have individual animations, which is commendable!
  2. The difficulty ramps up gradually, which is nice. Often, developers avoid challenging players for fear of disrupting their “fragile emotional state,” but here the game isn’t afraid to throw down the gauntlet—and that’s great!
  3. I enjoyed the pixel art. The background parallax is well done, and the color palette is cohesive and unified throughout.

Negatives:

  1. I was often killed by the bird, whose attack collider seems misaligned. It looked like the bird had already flown past, but when I let go of the space bar, I would die. I think the issue is that damage is tied to the sprite itself rather than to the enemy’s specific attack. It would be better if each enemy attack had a clear VFX cue, so players can visually understand when an attack happens. For example, the hand coming out of the ground was the most frustrating. I never quite knew when it would deal damage, and it often killed me even after I thought I’d moved past it. Since there are a lot of enemies and movement is slowed as a result, I would often stop right behind the hand and die as soon as I moved forward again. It felt unfair.
  2. The game’s pacing felt too slow. While it’s fun to hide from enemies as they pass, I think the game would be more dynamic if players could constantly move forward with a mechanic to switch planes or dodge enemies while running rather than hiding. This would increase the game’s tempo. You could even have the pumpkin’s speed increase gradually, making dodging harder. Additionally, giving the pumpkin a few lives (instead of permadeath) would be helpful—maybe two lives to allow some margin for error rather than punishing players with instant death.
  3. The music sample became repetitive quickly, especially if you spend more than 2–3 minutes in the game. It would be great if each new enemy added a new layer or arrangement to the soundtrack, creating an evolving dynamic and giving each enemy a unique musical presence.

Conclusion: It’s a good little game with a cute visual style. Personally, I missed having an endearing protagonist inside the pumpkin to keep players engaged, but that’s just my personal preference. I also read other players’ comments mentioning that you created the game entirely with code, without an engine, which is impressive. I admire your skill. Thanks again for showing me your game!

Submitted(+1)

We'll be happy to share!
https://itch.io/jam/scream-jam-2024/rate/3043340

Submitted

Hi! Thanks for sharing the game link! Here’s my feedback:

Positives:

  1. I immediately noticed the beautifully illustrated book. The artists clearly put a lot of love into the design. The monster illustrations and page layouts are very satisfying to look at.
  2. I enjoyed the visual style of the graveyard. It’s more cartoonish than realistic, which is a great choice—it creates a fun contrast between the cute/cartoonish style and the creepy graveyard setting.
  3. When the “running man” caught me for the first time, breathing nervously right by my ear, I honestly almost jumped out of my skin. I never got used to it and constantly flinched when he caught me.
  4. Thank you so much for including save points. I truly appreciate developers who respect players’ time. It was a huge relief to restart from a save, especially since the game is quite challenging.
  5. The scream of the girl character is genuinely terrifying. I felt real tension when I saw her.

Negatives:

  1. As others mentioned in the comments, there’s a lot of text. I agree—it might be better to spread the notes around the graveyard or to create a narrative system where, after each death, a new gravedigger arrives and adds entries about the monsters that killed the last one. It’s tricky with saves, but it could work. After the “running man” killed me, I wanted to reread the book, but I didn’t have it because I’d loaded a save. I guess I needed to press “J”? But I’d forgotten in the moment due to the amount of information I had to remember.
  2. Bugs: I kept a log of my thoughts while playing, and occasionally switched windows to make notes. When I returned, the mouse would stop working in-game, forcing me to restart.
  3. It’s disappointing not knowing how much stamina the character has left for running. It would help if the character became breathless toward the end of a sprint, signaling that they won’t be able to run anymore. Also, the character seemed to run very slowly, though that might just be my perception.
  4. I forgot about pressing “J,” so I couldn’t figure out how to deal with the “running man.” I think I’m not supposed to look at him? But sometimes he’d start running at me before I could even see him, which was confusing. Maybe I wasn’t doing it right, but he seemed broken and unfair.
  5. When the “screaming girl” caught me, I restarted at the save near the flower water. But the scream didn’t stop, so I thought she was about to attack me, but she wasn’t anywhere. I realized the sound had just bugged and stayed with me for the rest of the game.
  6. I agree with those who found the book font hard to read. It would be easier if it were simpler, especially since there’s so much of it.
  7. When I read the book, it said to place boards, cover them with soil, water them, and something else? Did I get that right? When I reached the grave, the order seemed off. First, we bring a lantern, then the boards, then the water. The grave model looked incomplete, making me think there was more to do. When the text told me to go to the main gates, I assumed I’d find a shovel or something. I was surprised when I realized the game just ended. I get that my expectations aren’t your responsibility and that you probably couldn’t implement everything you wanted in the jam timeframe, but the ending could have been more elegant. I wanted to know more about the girl’s backstory, for instance.

Conclusion: It’s a cool game, though it has some flaws likely due to ambitious ideas that were hard to fully realize within the limited time. I totally understand—I struggle with that too. Unfortunately, I don’t know how to create compact, small-scale gems like some developers do. But over time, this gets easier with experience. The book contained detailed monster descriptions, but I don’t think I encountered all of them. I never came across shadows or bloodsuckers. I also didn’t fully understand the danger from mimics or crows since I got rid of them quickly. As I mentioned earlier, I think players could get more out of the game by discovering enemy traits on their own. It would make things more interesting but also more challenging. I think adding more graves with fewer enemies would allow players to study them gradually. In any case, thanks for the game—this was a great experience!

Submitted(+1)

I Hope you like it ! We culdn't quite finish it.

https://itch.io/jam/scream-jam-2024/rate/3055863

Submitted

Thanks for sharing the game link! This was a unique experience, so I’ll start with the positives.

Positives:

  1. The sound-based mechanic is fantastic. I’ve seen games like this before but never really played them. I’d say your game is one of the first I’ve tried with this kind of mechanic. I love how footsteps create a noise wave with its own duration—that was really cool.
  2. It was great to find that environment objects also make sounds. There weren’t too many of them, but it was nice to see that this detail was included.
  3. I always feel relieved when a game has save points. The game isn’t exactly difficult, but I did make some mistakes, so I appreciate that the developer respects my time.
  4. The particle effect on the spacebar is a clever idea. At first, I thought it was a bit of a cheat since I could move slowly and press space to see where to go, making the louder sound waves from “F” seem unnecessary. But I’m glad I was wrong. You cleverly broke my assumption about “comfortable” gameplay by introducing a monster that’s hard to avoid, forcing me to use all my abilities. I loved the shelf room because the particles weren’t as effective there as I thought, and you can’t rely on them alone to navigate the final maze, which is great as it encourages using other abilities. This was a smart, elegant design choice without unnecessary complexity.
  5. Another rare quality in game jam entries: knowing when to end the game. After the final maze, I immediately felt it would be perfect if the game ended there, and it did. I never felt fatigued from overly long gameplay, and I appreciate that!

Negatives:

  1. The monster makes a sound that the player can hear, but it doesn’t factor into the mechanics. Logically, if the character can’t hear the monster without a sound wave reaching it, how can we still hear the “growling”? This confused me a bit, though I understand it’s a creative choice. If you’d considered this detail, I would have marked it as another positive.

Conclusion: This is a wonderful, compact game that I enjoyed so much that I immediately started thinking of ways to make it even better. You may already be aware of these ideas, but I’ll share my thoughts anyway:

  1. It would be great if the game had a bit of a horror element, like a silent observer following the player. This observer wouldn’t harm the player, just watch, creating discomfort. The player could discover it only through sound waves.
  2. Adding a bit of lore or story would be fantastic. For example, take inspiration from the game “The Dollhouse” from this same game jam. If the character were exploring a strange space and occasionally receiving guidance from a curator, it would be excellent. You could try playing that game to see what I mean.
  3. It would be nice if footsteps changed sound based on different surfaces. For example, carpets could muffle sounds, while glass could amplify them. This would be a great addition to your game—another example is the game “HomeInvade” from this jam.
  4. Maybe you could add a throwable item to explore the area? Throwing an item that makes noise on impact could help distract the monster or highlight a potential trap. I’m not completely sure about this mechanic, as it might complicate gameplay, which isn’t something I’d want. But it might be worth testing.

In short, I really loved the game, and I don’t understand why it hasn’t received more feedback. It’s fantastic and better than many other games that get constant comments in this jam. I feel your game is underrated and deserves more attention. Thank you once again—I thoroughly enjoyed playing it!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hey please check out our game!
Its a story driven cosmic horror set in a dystopian future.
https://itch.io/jam/scream-jam-2024/rate/3059058

Submitted

Thanks for sharing the game link! I spent around 3 hours in it, mostly figuring out how our hacking device works.

Positives:

  1. The computer interface is very well designed and realistic. I like how visually appealing it is.
  2. I picked up on a lot of references here. First, in terms of the story, it reminded me of System Shock. Second, once I got the hang of the hacking device, it felt a bit like GTFO or Vampire: The Masquerade. I was a little disappointed I couldn’t change the interface color, but it’s great that you’ve based the core mechanic around this. I actually feel a bit smarter after playing!
  3. I appreciate the curator who helps the player, even though that might not align with the story. I got the impression that there’s another ending where we hack everything ourselves without the curator’s help and defeat the enemy AI, but I haven’t tested that theory yet because I spent a lot of time on the game.
  4. The message voiceovers are well-done. They’re funny and lighten the game’s dark tone.
  5. The graphics are nice—they don’t distract and fit the game well.
  6. The story is excellent. I suspected at some point that the AI was manipulating us but couldn’t pinpoint how. The plot twist about the AI communicating with us all along was really well done.

Negatives:

  1. I found it tricky to figure out how to bring the PDA to the character’s face. I eventually realized I had to hold down the right mouse button. A text hint would speed up the process.
  2. Despite the cool concept, there’s a lot of information thrown at the player without much preparation. Maybe that’s intentional, though—if the game were made too casual, it might lose its charm. I’m not sure how to solve this, but I spent a lot of time trying to figure everything out. Some players might turn it off due to the high learning curve.

Conclusion: It’s a great game, and I love complex mechanics, especially ones involving hacking. I was a bit hesitant to try this genre, fearing I’d spend too much time figuring it out, but your game was my first real experience with these mechanics. I enjoyed discovering how the PDA works, although I was a bit disappointed I couldn’t open all the doors, despite my efforts. Are there secret doors that can be opened? I thought there might be. It’s cool that you included a note-taking feature in the PDA—it really adds to immersion. I also found files on a server labeled “Lupercal.” Is that a Warhammer 40k reference? :) I enjoyed the game, and it would be great if you finished it, added more areas to explore, and included more hacking-based puzzles. Thanks for the game!

Submitted(+1)

Just played your game, rated, and left you feedback on your page! Here’s mine if you’d like to take a look: https://ziszle.itch.io/depths

Submitted

Thanks for sharing the game link! I’ll start with the positives:

Positives:

  1. The monster is genuinely creepy, with unnatural, unsettling animations that make it even scarier. Its scream adds to the sense of terror.
  2. It’s great that the game has save points. Respecting the player’s time is always commendable.

Unfortunately, that’s it for the positives, so let’s move to the negatives:

Negatives:

  1. The intro should have less text. An excessive amount of text right at the beginning can be off-putting for players—I found it overwhelming. As a player, I hadn’t even interacted with the game yet and was immediately hit with what felt like a full page of reading. I understand you want to tell a story, but it’s more effective to present it in smaller chunks. Once the gameplay engages the player, you can introduce more of the story. I’ve made the same mistake in my own games, so I know what I’m talking about.
  2. It’s unfortunate that the settings menu doesn’t work, especially with the high mouse sensitivity, which I found a bit irritating.
  3. You can see through doors by tilting the camera downward slightly. It’s more of a bug than a real negative, but I wanted to point it out.
  4. The flickering lights have a very consistent sequence, which feels unnatural.
  5. I didn’t really like that some notes are placed in areas where the monster is hunting. When I’m tense and focused on escaping the monster, it feels odd to suddenly stop and read a note. This creates a bit of a dissonance since it feels silly to pause for reading while being chased. Placing notes in safe zones, away from the unkillable monster, would make more sense.
  6. The monster’s AI isn’t very intelligent, and it’s relatively easy to escape.

Conclusion: It’s disappointing that I found more negatives than positives, but I hope you’re not discouraged by this feedback. After all, feedback is meant to help us improve. I also noticed some plot elements reminiscent of Silent Hill 2. If that’s intentional, it’s praiseworthy—I’m a big fan of the Silent Hill series. Don’t take my feedback too harshly; it’s just my opinion, and the game is still well done overall. Thanks for the game!

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3057559

Personally I'd love any feedback regarding the larger levels which are the ones I've worked on.

Submitted(+1)

Thanks for sharing the game!

Positives:

  1. The settings menu is a plus, allowing customization for controls and graphics.
  2. Visuals are well done, and I’d love to see more unique scenes in rooms—it seems like a matter of time to add.
  3. The music, both in the menu and throughout, sets a tense atmosphere without distracting.
  4. Exploring narrow spaces was tense—I expected a jumpscare around every corner, which added to the suspense.
  5. The monster design is creepy, like a human-insect hybrid.
  6. The sound of the monster’s footsteps adds immersion; at first, I rushed around but soon learned to move cautiously, realizing the monster has a hunting system. Very cool!

Negative:

  1. The monster’s sharp turns and animations felt a bit abrupt, which might look like a work-in-progress rather than an intentional style choice.

Conclusion: A solid Backrooms-inspired game, perfect for a game jam. The monster’s inability to fit through doorways became a strategic advantage I used to map safe routes, which felt rewarding. Thank you for letting players discover this themselves instead of spelling it out. I completed all four levels up to the credits but didn’t encounter the monster on the fourth level despite fully exploring. Maybe I missed a door choice? Overall, great game, thanks

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3058043

:P

Submitted

Thanks for sending the game link!

Positives:

  1. The pixel art is fantastic, and I loved the game’s visual style. The walking animation of the character was especially fun—it had a humorous touch that added to the charm.
  2. The music is excellent, and it’s great that it has a sense of progression as you play, adding depth to the experience.

Negatives:

  1. The controls felt a bit strange. I didn’t quite understand why interaction buttons were on different keys. What is the difference between the Z and A keys?
  2. I couldn’t skip dialogues. I played the game twice because I was worried I might miss something. However, on my second playthrough, I couldn’t skip the dialogue with the mother, which slowed things down.

Conclusion: It’s a shame that the game is so short and even more disappointing that the street segment didn’t make it in. The game ended quickly, but what was there was enjoyable. Thanks again for sharing your game—it was a pleasant experience.

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Let's swaaaap ;-)

Rate Everchanging Whispers by Hangarter for SCREAM JAM 2024 - itch.io

Submitted

Thanks for sending the game link!

Positives:

  1. The noir-style visuals were cool, and I liked that the apartment was fully furnished rather than empty, giving it a lived-in feel. The giant robot in the room was amusing!
  2. The voice work for the doctor and ghosts was great. It was especially cool how the monsters whisper to the player, practically driving them to panic.
  3. I enjoyed the card mechanic. It adds interest to the gameplay, although it felt a bit limited that we could only boost the character’s health. It feels like there’s potential to develop this mechanic further.
  4. The flashlight mechanic was intriguing. It’s cool that you can only see the monsters in the flashlight beam, adding a supernatural element.
  5. The mechanic where monsters don’t kill you right away but teleport you to a random location on the map is clever. Over time, you start to understand that you need to manage your health points carefully, especially when trying to retrieve a card that a ghost is blocking.
  6. It’s nice that the location expands as you progress, which gives a sense of advancement in the game.
  7. I liked the random generation of portal and card locations. It adds variety and makes each playthrough more tense and unpredictable.

Negatives:

  1. It would be helpful if players could pause the text to read it calmly. The text flies by too quickly, so I missed some important information from the plague doctor.
  2. The monster’s AI felt weak, as it didn’t react to the player’s flashlight or footsteps, which reduced the need to sneak around.
  3. While the monster is supposed to be a ghost, its movement felt clunky and a bit strange, as it passed through textures. Though this could be a plus by allowing the monster to ambush the player suddenly, the fact that you can feel when it’s near undermines that element of surprise.
  4. The door colliders were somewhat inconvenient. It took me a while to realize I had to aim precisely at a specific part of the door to open it. Until then, I thought some doors were locked. Additionally, it was unclear which doors were usable and which were not. It might be better not to include doors that can’t be opened.

Conclusion: This is a cool game with a strong visual style, which is one of its best features. Initially, it feels like a horror game, but as you get more comfortable with the mechanics, it takes on a roguelike feel. It was a unique experience—thanks for the game!

Submitted(+1)

Thank you for such a complete review!

Nice point about the text, I could definitely tweak the speed in the future, or even pause with a keypress or something!

Man that AI was rough to make haha I used Unity's pathfinding, but if I used as it is, it would always go straight to the player. So I tried to make it a little more "dumb" and chase the last seen locations instead. I guess it needs more playthoughs to balance this out with more players!

Yeah after the game was finished, the clunky movement was a bit of a side effect of the AI as well... I think it's possible to configure how close to a wall an AI agent is, I'll try that to see if it improves it :)

Oh the doors! Nice one, haven't thought about it! Thanks for the tip as well!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043779

Submitted

Thanks for sharing the game!

Positives:

  1. It’s great that there’s a fully functional menu. Being able to customize the game through various settings is fantastic.
  2. The save feature is a nice touch. It’s always appreciated when a developer considers the player’s time.
  3. Having multiple save files is also great! It’s helpful for players who might want to explore different paths.
  4. The visual style is excellent, though I’d love to see artwork for other characters, even though I understand you may not have had time to create it yet. The dark silhouettes for secondary characters fit the tone well.
  5. The story’s beginning is well done and sets a strong, atmospheric tone. If the story keeps this vibe, it’ll be amazing.

Negatives:

  1. It’s disappointing that there’s no music or SFX, even though there are settings for them.
  2. The main drawback is that the game is very short. While choices exist, they don’t currently lead to different outcomes.

Conclusion: It’s tough to provide a thorough review because the game is still very short and unfinished, but it looks promising. Thanks for the experience!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043296#post-11216613

Submitted

Hi! Thanks for sharing the game! Let me start with the positives.

Positives:

  1. Great graphics. Unreal Engine truly delivers quality visuals.
  2. It’s good that there are settings that let you customize the game experience.

Negatives:

  1. The monster attacks with an incredibly loud sound. Honestly, I think it’s unfair for the sound to be that loud. The monster itself isn’t that scary — it’s more ridiculous, but extremely loud. After my first death, I took off my headphones and played without them, not wanting to risk my hearing.
  2. While the graphics are good, the asset choices don’t quite match. For instance, the phone texture is high-resolution, maybe 2K or 4K, but the table texture seems to be around 512x512. Even in first-person mode, the character looks like a child or a dwarf. If realistic visuals aren’t working, stylization might be a better option.
  3. There was a constant pop-up notification in the bottom-right corner. At first, it was distracting, but I eventually learned to ignore it. It even appeared after the character died, and sometimes the jump scare got me during the death screen.
  4. It’s strange that you can’t cancel actions while placing the books — the game just takes control away from the player.
  5. The UI feels very out of place and doesn’t match the realistic style of the game.

Conclusion: I’ll be honest, I didn’t enjoy the game. I don’t understand why third-person perspective was used in a horror game. It gives a full view of everything, making the game feel more like a narrative experience than an indie horror. You might be lacking experience, which I totally understand. Your game reminded me of LET ME BOOK from the same jam. I don’t want you to feel disheartened by my review but instead hope you’ll take these points as constructive feedback. Hopefully, you’ll bring your A-game in future jams! Either way, thank you for the game and for all the effort you put into it!

Submitted(+1)

Here's my game: https://darkplayer-games.itch.io/a-night-on-halloween

I'll review your game as soon as I can. I'll probably review it by Sunday

Submitted

Thank you for sharing the game! I'll start with the positives:

Positives:

  1. The low-poly aesthetic is fantastic. The game has a striking look, and all the elements align with a cohesive style.
  2. Having a radio with music is a nice touch, though I was a bit disappointed this time that it only had one sample.
  3. I enjoyed the fact that the apartment is largely interactive, even if the interaction doesn’t affect much.
  4. Cleaning up around the house is always good—unless it leads you to death.

Negatives:

  1. It was hard to find the dog since it was sitting in plain sight but made no sound. Even after I gave it some meat, there was no reaction.
  2. The ending really disappointed me. I expected the maniac to set up traps, turn off lights, and create a tense atmosphere. Instead, it was far more mundane, which was disappointing.
  3. I struggled to find the trash, and for some reason, it ended up being in a room I missed, with the trash bag sitting on the toilet. What? There’s a full trash can in the kitchen—why not take that out?

Conclusion: The game has great art design and immersive elements that help draw the player into the experience. However, the 'maniac' aspect was missing, replaced only by a cheap jump scare. It felt like this ending was a quick solution to meet a tight deadline. If that's the case, it’s understandable. The choice with the candy was also a bit unclear to me—I wasn’t sure why it was there. Either way, thank you for making the game; it was enjoyable to play!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

wow I love how detailed you are with your feedback, this is awesome of you to do. If you have any more time here's mine.

https://itch.io/jam/scream-jam-2024/rate/3053089

Submitted (2 edits)

Thank you for sharing the game! I'll start with the positives:

Positives:

  1. The game's visuals are well done. The textures and assets blend nicely, and nothing feels out of place stylistically. The dark sewer tunnels are genuinely creepy, though they can feel a bit repetitive.
  2. Wandering through the tunnels is both terrifying and disorienting, making it easy to get lost.
  3. The rat is initially quite amusing, even cute. It’s funny and ironic that by the end, when the player feeds it enough, it becomes monstrous enough to open a portal out of the sewer! This twist is both funny and charming.
  4. Initially, I was frightened while exploring the sewers and got caught by the monster a few times. Over time, I realized the monster only hunts when I pick up meat. This let me plan my route carefully by mapping out a safe path before picking up the meat. I liked this aspect—it made me feel clever for tricking the monster, but the sense of danger remained, as one wrong move could still get me caught.

Negatives:

  1. The monster looks a bit silly and is only scary when it actually catches you. I'd suggest working on its design; the slimy blob look isn't very intimidating.
  2. The environments are somewhat repetitive. There are indicators like cones, barrels, and lanterns, but they all look the same and aren't unique. I’d suggest adding mechanics like leaving chalk marks or spray paint on walls, allowing the player to mark routes—this could be a limited resource to encourage thoughtful marking. Adding a music box the player could place at the entrance of a safe zone could also be helpful; they could use the sound to navigate back after picking up the meat.

Conclusion: I enjoyed the game—it’s creepy, and the safe zone with the rat adds a fun, quirky element. It’d be great if the rat could perform some kind of dark ritual or cast a fireball to blast open a wall at the end. The humorous element with the rat should be emphasized, as well as the horror in the sewer catacombs. Adding extra mechanics, like those I suggested in the 'Negatives,' would only improve the game. I genuinely enjoyed it, thank you for making it!

Submitted

I just noticed that you have a mouse on your avatar)

Submitted(+1)

Yes I am a big rat/mouse fan hehe. Thanks again for the detailed feedback! 

Submitted

I have a pet rat myself, so I'm a fan too)

Submitted

https://itch.io/jam/scream-jam-2024/rate/3057312

Submitted

here is my game: https://darkplayer-games.itch.io/a-night-on-halloween

Submitted

Hi! I've already written a review a bit earlier!

Submitted

https://itch.io/jam/scream-jam-2024/rate/3046461

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3054822

A surreal on-rails shooter where misfiring kills you.

Submitted

Thank you for sharing the game! I'll start with the positives.

Positives:

  1. I really enjoyed your vision for visual style in games. I also followed the link to some of your other works on Steam and noticed that you have a unique approach to narrative and visual storytelling, something reminiscent of biopunk. Your games are pure art!
  2. The story is very interesting. It’s quite simple, yet you add details elegantly, like the setting in space, the futuristic society that doesn’t tolerate the weak, and the mysterious void entity overtaking the boy's mind. There’s a lot left unsaid, which leads to thoughtful reflection—very impressive.
  3. The music creates tension. At times, I felt the music was a bit too quiet or subdued, but it seemed to shift tone towards the end, adding to the atmosphere. The sound design is well done.
  4. The gameplay is arcade-like, and though I died a few times (mainly missing mines), I have no issues with it. I think you prioritized telling a story over complex gameplay, which I appreciate.

Negatives:

  1. I would have liked a bit more variety in enemies, maybe even a boss at the end. I’d also suggest a mechanic where the character gains new abilities, like a wave attack that destroys all enemies nearby, which would fit the narrative well. I missed having more of a challenge, but maybe the point was to show the protagonist’s dominance over enemies.
  2. Although I praised the music, I found myself unable to recall it by the end of the game. I think more distinct musical cues could make a lasting impression. Or maybe I just have a memory problem :)

Conclusion: This is a small game with an intriguing and unsettling story. I enjoyed playing it and appreciated the minimal yet effective storytelling style. Unlike other games, it’s not heavy-handed; you provide just the right amount of information, which I truly value. Thank you for making this game—I loved it!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3044433 I'd love some feedback!

Submitted

Hi! Thank you for sending the link to your game. You do know I write honest reviews, right? So, let’s start with the positives:

  1. The opening scene with the musical intro is cool—it sets a nice tone for the game. It’s also well-directed, though it’s unclear who we are and where we’re going.

Negatives:

  1. Well, honestly, the game is just broken and unplayable. It’s filled with bugs. For example, my mouse cursor floats on the screen, even though it’s a first-person game. There are collider boxes everywhere, and even the monster gets stuck in them. Logs can be collected from any distance, and after gathering them, there’s no information on what to do next. Also, the monster's kill animation takes way too long.

Conclusion: I’m not sure what kind of review you were expecting from me. It’s hard to even call this a game. The only thing that seems to be working is the opening scene. I even thought maybe I had a broken version of the game, so I downloaded the game from its page, but the experience was the same, with no updates. I read some other players’ comments, and they were also reporting performance issues, which you fixed, so that’s good. Overall, this feels like an odd, unfinished project. I hope I wasn’t too harsh, and that you won’t take my words personally. Thanks again for sending me the game!

Submitted(+1)

Hey please check out our game! Hope you enjoy it!
https://itch.io/jam/scream-jam-2024/rate/3059211

Submitted

Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I enjoyed the graphics. The assets and textures were well made and selected, with nothing that felt out of place. The levels were put together with a good sense of aesthetics.
  2. The statue in the center of the house was both creepy and mesmerizing. For some reason, it reminded me of Lovecraft. When I brought the crosses to the statue, I thought it was going to grab me. Well done!
  3. The idea with the portals was interesting. At first, I didn’t understand what was happening, but once I figured out the pattern, I quickly gathered the crosses. It could benefit from a clearer portal effect, but I enjoyed the initial confusion. A tool to reveal the portals visually could also enhance the experience.
  4. The tense music added to the atmosphere. While it wasn’t outstanding or the best I've heard, it did its job well, which is great.

Negatives:

  1. A counter for the collected crosses would be useful. If it was there, I must have missed it.
  2. The flashing screen at the end—was this meant to depict lightning, or was it a graphics bug? It was uncomfortable and even a bit harsh on the eyes. Please let me know if this was intentional or a bug. If it’s a bug, I’ll reconsider this as a negative.
  3. I quickly figured out that looking at the monster would freeze it. At one point, it got stuck inside the greenhouse on the left side of the map by the gate. The monster wasn’t particularly challenging; I was able to collect the crosses and escape easily. You might want to rethink the monster mechanics since SCP-173 - inspired behavior feels a bit outdated.

Conclusion: The game started off nicely, and I enjoyed the initial experience. It wasn’t overly challenging, but the portals made me stop and think about what was happening, which was fun. I’m uncertain about my suggestion to add visual effects to the portals; maybe adding some sound effects or a character comment would be enough. It would also help to mark that the passage on the staircase is blocked, possibly with a barrier or by having the statue move aside to reveal stairs leading down. The final scene with the monster needs a complete overhaul, and it would be nice to make better use of the environment. For instance, the player could climb towers to ring bells, damaging the monster with sound. This has more gameplay depth and logic than a monster that only moves when you’re not looking. Despite the negatives, the game is fun, and I enjoyed it. Thanks again for sharing your game!

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3059345

thank you in advance, here’s my game

Submitted

Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I really enjoyed the NES-era graphics. I don’t often play games with this type of look and gameplay, but your game brought back childhood memories. The retro visuals are great, without unnecessary details and with a focus on the heroine.
  2. I liked that there’s a world map. It’s nice to see the path ahead. Some comments mentioned it feels like Zelda 2. I haven’t played that one, but now I feel I need to!
  3. I love the character design. She has great running and jumping animations. If you add a smooth knife attack animation, it would be perfect!
  4. I’m not usually a fan of platforming games, maybe because modern ones demand you give your all just to pass a tough level. Here, though, the platforming is subtle, adding variety without overwhelming the gameplay. I appreciate that.
  5. It’s cool that there’s a boss to escape from at the end, though I didn’t quite understand why the bees and boss have one style, while the heroine has another.

Negatives:

  1. I found a bug. Sometimes, after taking damage, I lose control of the character. Pressing the "S" button seemed to fix it, but oddly, this causes her to jump backward before control returns. Very strange.
  2. I was really disappointed that there’s no 8-bit soundtrack in the game. Overall, it lacks music and sound effects.
  3. The game seems to have a story, but it’s hidden from me. There’s no setup; we just start in a van in the woods with a knife, going house to house. It almost feels like we’re playing as a female slasher!

Conclusion: The game is short but cozy. With music, a clear story, and fewer bugs, it would be fantastic. As it stands, though, I still enjoyed it.

Questions:

  1. What does the "S" button do?
  2. What’s the purpose of the second house? One of the houses is completely empty—was something meant to be there?
  3. Is it a bug or a feature that the knife stays with the heroine after death?
  4. Could you share the story of the game? Even just a synopsis or basic setup?
Submitted(+1)

thank you for the feedback, this helps a lot, let’s start:

  • so about the bug, the reason why you get stuck after dying is because my peanut brain forgot to enable the controls back again when the layout starts… my bad, I hope to fix it after the end of the voting week.

now the questions:

1 - the “S” button was a left over from the damage system, i leave it there because i had no time to fix it, so it end up being a “unstuck duct tape measure”

2 - the second house I presume is the one at the top in the middle, it should be a shop to buy tools to help on your journey, but since there was no time to code that, I just left it there to remember me later to add the stuff.

3 - it’s a feature, if you die after getting any items you should just wake up in the bus, the bus will be a “hub area” once I make more maps

4 - So the story is my take on the brazillian version of the “sack man” story, you know the story of the guy who kidnap kids and puts then in a sack to eat their liver because back in the day ppl believed that eating liver from kids could cure tuberculosis… that one, in my version the girl you play is on a trip back home in one of the cross country roads, the bus end up having a problem and they needed to stop close to some small decadent brazillian village, there she finds who or what is attacking the village and the true reason behind the kidnappings.

the insects are pretty much a allegory to pests being in your way to slow your progress since you are in a rural zone, but the true enemy is the sack man

Submitted

https://itch.io/jam/scream-jam-2024/rate/3057789

Submitted(+1)

Hii it's not finished yet https://reyoruga.itch.io/ballheim

Submitted

Hi! Thank you for sharing the link to your game.

Positives:

  1. The retro music is fantastic! It strongly resembles the NES era sound, which is awesome.
  2. Even though the combat isn’t fully functional, I can imagine how it’s intended to be. In my mind, it feels dynamic and challenging, where you have to watch the opponent’s moves and strike with counterattacks.
  3. I liked the leveling system through items. I’m not entirely sure if the game is a roguelike or RPG, but I understood that through events, we can gain bonuses to stats and buy items in the shop to enhance abilities.
  4. The monsters are varied, each with its own mechanics and animations. The character style is well-chosen and visually fitting.
  5. When I triggered an event, I realized that we make choices and receive outcomes. I was surprised at the amount of scenarios prepared for these events. I enjoyed the different situations, some of which are really creepy and enhanced by great illustrations!

Negatives:

  1. In combat, I could spam the attack button. It felt like an exploit, so you might want to limit players with a stamina system.
  2. The main downside is that the game isn’t finished.

Conclusion: It’s a shame you couldn’t complete the game to the level you intended, but it’s still a very cool project with strong features and diverse mechanics. I hope you complete it after the game jam. Thanks again for the game!

Submitted(+1)

:O such a lot of positives! thank you!

Submitted

I would appreciate it if you would also play our game
https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Ofc!

Submitted(+1)

Hi! This is our game: https://itch.io/jam/scream-jam-2024/rate/3055135

We unfortunately made a very silly mistake last minute, causing our final submission version not to include any ending scenes. There is a Mega link to the fixed version at the bottom of our game description. It's also okay if you feel like we should be rated based on what we end up submitting. We shall own our mistakes.

I will give your game a try as soon as I get home tonight!

Submitted (2 edits)

Hi! Thank you for sharing the link to your game! I’ll start with the positives:

Positives:

  1. The cartoon or even comic-style visuals are simply outstanding. My compliments to your artists for their incredible work on the game’s visuals. The stylized 3D environment with a cartoon look is very inventive, and I’m not exaggerating when I say your game has the most impressive graphics.
  2. It’s great that there are multiple characters with dialogue between them. I might have preferred slightly less formal dialogue, but that’s just a personal preference.
  3. I appreciate the inclusion of a tutorial, although it feels almost unnecessary and could be removed without taking away from the game.
  4. The interactive desk with notes and stories is a fantastic touch. I always enjoy this kind of feature. In our game, we wanted to add something similar inside the truck cabin but didn’t have time. It’s great that you managed to pull it off!
  5. The storyline is excellent. I loved the idea of temporal anomalies, reminiscent of films like "Interstellar" or "Looper." These are inspiring choices, and I enjoy grounded sci-fi like this rather than generic supernatural elements.
  6. The choice-based dialogues that influence the endings are great. I counted three endings, though there might be four. It’s amazing that you created multiple endings and branching narratives.
  7. The solution with the photos is brilliant. It allows the player to partly see what other characters observe, helping them analyze the situation as well. It’s an elegant solution for such a short development period.

Negatives:

  1. The first thing I noticed was the text running outside its boundaries. It’s not too distracting, and I’m sure it’ll be an easy fix.
  2. I didn’t like that the player essentially just listens, with little actual gameplay. I understand why, given the immense effort needed for the game within such a short time frame, and I’m glad you found a way to work around it. However, it feels like the player was meant to find solutions at the desk, but the desk doesn’t serve a real purpose beyond ambiance.

Conclusion: The game is exceptional and among the best in this game jam. It’s not particularly scary, but the plot follows the spirit of sci-fi horror, where there are no villains—just a dangerous, mysterious situation that the characters must navigate with skill and ingenuity. This game deserves to be developed fully and sold on Steam for $15-20. While playing, a few ideas came to mind that might interest you, so I’ve listed them separately.

Ideas:

  1. I think this might be your intention, but I’ll mention it anyway. It would be more engaging if the player directed characters around the secret facility. I imagine that’s what the interactive map on the monitor was meant for.
  2. I assume the player is a technician? What if they were a hacker instead? Check out the game "TriumAI" from this game jam, and you’ll see what I mean.
  3. I was also reminded of the manual in "The Children of Clay". Give that game a try to understand what I’m referring to.

That’s all from me. Thank you for sharing the game. I enjoyed the story and characters immensely, and I truly hope to see this game on Steam someday. If that happens, I’ll definitely buy it. Thanks for the game!

Submitted(+1)

Thanks for such comprehensive and thoughtful feedback! The initial plan was indeed to have the player figure out solutions and guide the characters with many explorable rooms and events. Unfortunately, time didn't allow that. We do have the motivation to develop the game further into our initial vision (especially after your encouragement!), but it's hard to say for sure since we are both students. We will also definitely try the games you mentioned!

By the way, when trying your game, I couldn't find a way to detach the load after parking into the area, and I seemed to be stuck at that step. Did I miss something?

Submitted

I hope you find the motivation to complete your game! I understand where you’re coming from. While we may not be students, each of us has a job, and taking projects to the finish line is certainly a challenge.

Regarding the cargo detachment: You’re actually doing everything right; it’s just that the trigger on the trailer is hard to find. You need to press 'C' or 'CTRL' to crouch and look more carefully for the detachment. It’s a bit unfortunate that we have to explain this to players since it’s clearly a flaw on our part, and it does affect the experience. But no worries, we’ll fix this bug after the jam. Thank you for playing our game!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hello! This is my game!! Its a job interview horror game!! Week of the Interview by CorgiStudios

Submitted

Hi! Thank you for sending the link to your game.

Positives:

  1. Great music that really immerses you in the game’s world.
  2. The visuals, music, and narrative combine to depict a surreal world where cruelty and exploitation are taken to the extreme.
  3. I loved the strange character designs. It would be great to see what the employers look like to give players a clearer picture of the world.

Negatives:

  1. At the start, it was unclear who was speaking in the dialogue. Later, I realized the protagonist is completely silent and is just told what to do.
  2. I didn’t love the mission structure. It might work better if the player joins one company where they start with low pay and get promoted every month, going through interviews repeatedly. Meanwhile, the landlord could increase the rent every month. I feel this linear structure would fit better, and the choice of company seems unnecessary.

Conclusion: The game is cool, but I found the last company too difficult, and I’m embarrassed to say I didn’t discover all the endings. I enjoyed the strange world you created, and I hope you continue to develop it in future games. Thanks for the game!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted (1 edit)

your game is really cool!!

Submitted(+1)

Honest and useful feedback is always appreciated. Here's our game, Camera Tenebris: https://itch.io/jam/scream-jam-2024/rate/3058287

I will take a look at your game as well!

Submitted

Hi! Thank you for sending your game. I’ll start with the positives.

Positives:

  1. Great retro horror visuals. All the 3D assets work well together, and it’s clear that people with skill and knowledge worked on the 3D models.
  2. The Fatal Frame-style camera mechanic is awesome. I also liked that there’s a first-person view, which isn’t just there for fun but is actually used for finding keys and solving puzzles.
  3. It’s cool that there are puzzles. At first, I didn’t notice the symbols on the lock, so I started matching the shapes based on the number of edges or lines, and I came up with "5491." When I went to the lock a second time, I realized the symbols were already drawn there and just needed to be matched. It was an easy puzzle but enjoyable.
  4. The monsters are great too. I didn’t have too much trouble with them, but they did kill me once, so I had to restart. And it’s awesome that there’s a final boss!
  5. The soundtrack at the end of the game is fantastic. I also appreciated the SFX and the whispering monsters as they approached. This made gameplay a bit easier but enhanced immersion in a good way.

Negatives:

  1. It’s nice that the character moves quickly, but I would have liked an option for slower walking. Sometimes it’s hard to control the character because of the high speed.
  2. The final boss felt too easy. He appeared, yelled at me, and I just ran away quickly. I didn’t even try photographing him, so I’m not entirely sure what he looks like, but he seemed like a huge worm from Dune.

Conclusion: The game is excellent, with interesting and rarely seen mechanics. The final segment with the boss could be made more challenging. It might be worth making the level design a bit more complex to make escaping from him harder. Thanks again for the game!

Submitted(+1)

Thank you for the detailed feedback! The boss was meant to chase the player through the portal into the house, making the sequence longer and forcing the player to stun it with flashes/photographs. We had to cut about 50% of the content we planned to put in. And the player is not supposed to be as fast as he is in the jam build, I'm guessing someone made him faster for testing and forgot to change it back. I appreciate this feedback very much!

Submitted

Oh! I would have loved to see the final showdown with the boss as it was originally envisioned.

About the quick movement: don't worry about it; it didn’t really affect the gameplay negatively. If anything, it made it easier to escape from the monsters!:)

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3052001
Thanks for taking the time!

Submitted

Hi!Can you tell me what to do in this room? I can't find a way out

Submitted(+1)

Huh! Looks like you've found a bug XD - there shouldn't be a wall there blocking progress. If the room spawns correctly, it just loops through. Apologies! 

Submitted

It's okay, I'll try again tomorrow then

Submitted

I played the game again! Unfortunately, I encountered the same bug :/ But no worries, I’ll still start with the positives.

Positives:

  1. First of all, the visual style is fantastic. I love that your game stands out with its Greek mythology influence, which is clear in the location design. The textures and assets are very well done.
  2. One of the first things I noticed is that the corpse watches the player, which is a cool detail.
  3. The spider and the toad are very creepy but also have a certain charm. Maybe it’s a reference to mythology—I’m not sure, but if so, that’s another plus.
  4. The game is scary. Even though I didn’t encounter a monster or jump scares, the darkness itself creates a terrifying atmosphere. And yes, I noticed something watching me from the shadows. I couldn’t make it out clearly and only saw it once, but it was incredibly unsettling.
  5. The music is fantastic. I loved the acoustic guitar; it was very melodic. The rest of the music was also excellent, but the guitar track was my favorite!
  6. The concept of cyclicality is interesting. At first, I thought it would be something like Exit 8, but your concept is unique, which is great. I enjoyed comparing elements with each other, and at one point, I figured out how to match the same elements by bringing one through the cycle, ending up with two identical items. I’m not sure if this was intentional, but nothing seemed to happen when I matched identical elements.
  7. It’s great to have both voiceover and text. I felt the voice quality for the corpse was lower than that of the narrator at the beginning, but having voiceover is always a plus.
  8. The SFX is well-chosen. I liked that each element had its own sound, and the creepy ambient sounds kept me tense and on edge.

Negatives:

  1. I found it odd that I couldn’t pick up a torch, but that’s more of a personal gripe than a real issue.
  2. Bugs at the end of the game. I played through twice, and both times I encountered the same bug, causing a soft lock. After the maze section, I got stuck in a room. At first, I thought it was intentional, but after checking with you, I realized it was a bug. It was disappointing to encounter it a second time since I couldn’t see how the game ends.

Conclusion: This is an incredible game with an intriguing story. I liked that the player is given minimal information, which makes you wonder, “Why are we here?” I wasn’t entirely sure if the right combination allowed me to proceed or if the game advanced after a certain number of attempts, but maybe that doesn’t matter. I read other players' comments and agree with those who compared the game to The Talos Principle. It really has that sense of loneliness and mystery. You achieved an amazing result for a 10-day game jam, despite the bug slightly affecting my experience. Thank you for the game!

Submitted(+1)

Thank you so much for playing and also for the helpful and detailed feedback! 

We are so glad you enjoyed the visual style and the little treats like the corpse watching you and the eyes in the dark <.< Also the music - it was a lot of fun to make!

Exit 8 was definitely an inspiration for the looping! Its cool you mention it! 

Although its a shame a bug got in the way of the ending, we are so grateful again for the playthrough and the kind words :) 

Submitted(+1)

Could you give me some feedback on my game? https://primechannel816.itch.io/you

Submitted

Hi! Thanks for sending the link to your game! I'll start with the positives:

  1. The VHS filter is great, setting a distinct atmosphere for the game. It’s pretty intense, but I think it fits perfectly for a game like this.
  2. It’s cool that there's some voice acting. There may not be much, but it adds something to the experience.
  3. Great sound effects. Windows have one sound, doors another. There's quite a lot of sound variety, which is a plus.
  4. Not a bad storyline. It’s simple but includes a plot twist, which is always a good addition.
  5. The jump scare literally scared the pants off me! Big points for that.

Now, for the downsides:

  1. The visual style is a bit rough. Maybe I’m nitpicking, but I think the characters could look scarier, and the environment less cartoonish.
  2. I spent a long time looking for the knife. I think I searched the house five times but couldn’t find it. It turns out it was on the table, blending with the table’s texture, and the table was in the dark. It would’ve been helpful if the table had a light on it.
  3. I didn’t really like that the keys for the doors just appear out of nowhere. I understand that it’s a game trigger and that you can’t let players into certain rooms too soon, but it could’ve been handled more smoothly.

Overall: The game is short but spooky. The jump scares are pants-wettingly effective, and the plot twist works pretty well. It might’ve helped to focus more on the quest logic, especially finding the keys, and I would’ve loved a little cutscene at the end, showing the protagonist sneaking into the house and killing people. Thanks for sharing the game—it was awesome to play!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted (1 edit) (+1)

This is my game!! Its a job interview horror game!! Week of the Interview by CorgiStudios

Submitted

Hi! You've already submitted your game, and I’ll definitely play it now:)

Submitted

Whoops!! So sorry!! Thank you!!

Submitted (1 edit)

https://essencia-sentinam.itch.io/you-are-sane

Submitted(+1)

Thanks for taking the time to review our game :) Hope you have fun!
https://itch.io/jam/scream-jam-2024/rate/3054228

Submitted(+1)

Played, rated, and left feedback for your game on the submission page!

Submitted(+1)

I will definitely play your game tonight after work :)

Submitted

Hi! I finally got around to playing your game and finished it. I'll start with the positives.

Positives:

  1. The visual style is good. Even though not all assets are custom-made, they’re well-chosen and don’t feel out of place.
  2. Great that you put effort into character voiceovers. Personally, I like when voice acting is also accompanied by subtitles, but that’s just my preference.
  3. I loved the heat wave effect filter. It’s supposed to be heat, right? At least that’s what it looked like to me. It definitely makes the visuals more interesting.
  4. It’s nice that you can enter every house and look around. I assume the pictures on the walls are references to your other games?
  5. I liked your approach to problem-solving using tools. Removing boards with a crowbar and cutting through a fence with bolt cutters is a nice touch—way better than the typical “find a key and unlock the door” approach, although there’s some of that too. The tasks are more interesting than what you’d usually see in other games.
  6. Good storyline. I always appreciate it when there’s a clear narrative, especially in an adventure game with action elements. The story is simple and easy to follow, but that’s what makes it engaging.
  7. I got really scared when I fell through the ground. It was almost like a jump scare for me—I even paused the game to take a breather. Points for that! :)
  8. Cool monster! I was taken by surprise at first and started shooting in all directions before it killed me. I liked that we restart from the pitfall, so I could immediately continue the fight. The monster is fast and deadly, but its behavior pattern is easy to figure out, so defeating it wasn’t too hard.

Negatives:

  1. There’s no interface for item interaction. When I picked up the crowbar, I didn’t realize at first how to remove the boards. I thought I’d missed something and went searching for what else I might need to do. Turns out, you just have to press "E" on the boards, but this wasn’t intuitive. After that, I started checking every item to see what I could interact with. A prompt indicating "E" would have prevented this confusing situation.
  2. A task list would also be helpful to clarify what needs to be done next. Most of the confusion happened in the first half of the game due to the lack of interface hints. As I got further in, it became clearer what needed to be done.
  3. I noticed some stamina issues as well. Sometimes the stamina wouldn’t regenerate until I pressed "Shift" again, and then it would start recovering after a while.

Conclusion: Great game with an intriguing storyline. I’d be interested to learn more about the heroine’s story and what happened to her partner. Did he become the monster due to some kind of lunar curse? Anyway, I hope you continue the story so I can play it in the future. Thanks for the game!

Submitted(+1)

Give my game a try please: https://itch.io/jam/scream-jam-2024/rate/3057286

Submitted

Hi! Thank you for sending the link to your game! I'll start with the positives:

Positives:

  1. It’s great that you made a cutscene at the beginning of the game. It’s clear right away what’s happening and how we ended up in the creepy house.
  2. Good character animation. The animations are smooth and blend well together, although the heroine hunches a bit awkwardly while running.
  3. It’s nice that there are detailed settings. Being able to customize the game is always a plus.

Negatives:

  1. The text is broken and unpolished. First, it appears very quickly and also disappears quickly. At times, the text takes up half the screen, making it hard to read. Occasionally, the camera first shows the car and then the character, which seems odd.
  2. While there is SFX, unfortunately, it’s broken. Sometimes sounds play multiple times, stacking over each other and ruining the atmosphere.
  3. There are rooms with lamps that have an Emission material applied, but there’s no light coming from them, which looks strange.
  4. Why include space under the house if the player can easily get stuck there? I had to restart the game twice because I got trapped.
  5. The UI decisions are very odd. I was shown a list of all possible events on the map, and it took up nearly a quarter of the screen. Why not make this a separate window? I also didn’t understand how to select options in the list; sometimes it would let me, but it felt random.
  6. I didn’t understand the game’s purpose. If it’s a Phasmophobia-style mechanic, how does it end? There are no enemies or threats. After I made a selection from the list, the game just restarted. Overall, the game feels broken.

Conclusion: A strange game—I can’t say I enjoyed it. The overcomplicated controls gave me hope it would be interesting, but only about 30% of the buttons seem to work. It feels like the game doesn’t have a clear sense of purpose. I don’t understand what we’re supposed to be doing or what the goal is. In any case, I hope my review isn’t too harsh and that maybe in the next game jam, you’ll make a much better game! Thank you for the game.

Submitted(+1)

Hey, would be grateful for your feedback:

https://theflyingreaper21.itch.io/aavaara

Submitted (1 edit)

Hi! Thanks for sharing the game!

Positives:

  1. Nice graphics, styled well to resemble PS1-era games, which suits the game perfectly.
  2. Great sounds and SFX that add to the creepiness, especially the strange breathing from the fridge.
  3. The game is quite eerie, even without monsters or supernatural elements. I like that it feels grounded, with situations that could happen to anyone.
  4. Cool concept focusing on work and everyday life—spooky work stories are fascinating material.

Negatives:

  1. It could use a progress bar for holding buttons, which would improve the experience.
  2. The font wasn’t ideal. Plain white text would be easier to read than the green.
  3. There’s a lot of text, especially in dialogues. The prologue text should appear instantly, as the animated text makes it hard to read.

Conclusion: The game is engaging, with a grounded story that feels unique. It almost seems like a real-life experience that inspired the developer to share it. I hope I’m wrong about that! Thanks for the game!

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Here's our game: https://itch.io/jam/scream-jam-2024/rate/3058445 we're thinking about extending it and adding a few more features/fixes, so your feedback + rating  would be super appreciated and useful! I'll play your game later today :)

Submitted (1 edit)

Hi! Thank you for sending the link to your game!

Positives:

  1. The visuals and style are very cool. I love the graphics reminiscent of old PS1-era retro games, and that vibe definitely comes through in this game.
  2. I liked the animation and font style of the text. It’s not too large and leaves room for the player’s imagination.
  3. I really liked how you implemented the camera mechanic. The slight movement of the photo in space when we tilt the camera is a fantastic detail.
  4. The sounds are creepy and well-done. I enjoyed your SFX.
  5. The game is genuinely scary, and a couple of moments with ghosts sent chills down my spine. This game made me nervous at times!
  6. The situations and photos were truly unsettling. I was especially impressed by the scary face that clearly wasn’t a 3D model, yet it still managed to scare me.
  7. The setup and story of the game are great. I like that there’s room for players to piece together what happened on their own. I also appreciate that you tell the story through the environment rather than text.
  8. The final jump scare was very well-executed and directed. It felt like a planned scene. Even though I knew where it was going, I was still scared at the end.

Negatives:

  1. None.

Conclusion: Out of all the games I’ve reviewed, this is the only one with no negatives, at least for me. Every aspect is well-crafted, and I have nothing to criticize. It might be nice to add some music to the game—for instance, a gramophone playing a melody that could also feature in the main menu. Overall, for a short timeframe, this is an exemplary game, and everyone should play it to see what’s possible within a short jam. Thank you for sharing your game.

I also hope that you will play our game! https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hey there Skibidi!

Please play and rate this one! Give the description and lore a read before or after to enjoy the experience even more!

https://sdoku.itch.io/skibidi-man

Yours lovingly,

Skibidi Man

Submitted

I won’t be voting for your game because I’m not too fond of the fact that you submit it to every game jam. I also found it rather strange that you are listed as the developer of two games in the same jam. If that’s really the case, maybe it would’ve been better for everyone to focus on just one game?

Submitted(+1)

Heres my game :)

https://itch.io/jam/scream-jam-2024/rate/3056912

Submitted (1 edit)

Thank you for sharing your game!

Positives:

  1. The game is quite creepy. I'm not a fan of FNAF games, and I’m not very familiar with how to play them, but your game definitely made me nervous.

Negatives:

  1. As others have mentioned in the comments, the menu is very dark.
  2. A couple of times, the game gave me a critical error and then closed, so I wasn’t able to see the jump scare.
  3. I don’t understand why the game blocks me from using the cameras at the start, with a message saying 'you’ve been hacked' appearing on the screen. What am I supposed to do about this? Am I doing something wrong?

Conclusion: The game feels small and unpolished and clearly needs more work. Please don’t take my words personally—I always aim to give honest feedback, and there will always be others to offer praise. I hope you gain more experience by the next game jam and make even better games! Thanks again for sharing your game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

thank you for your feedback.
answers.
1. i will fix the menu once the game jam is over adding buttons such as (start settings, difficulty, and help)
2.im sorry you weren't able to see the jump scare do you mind giving me more info on what was happening in the game and what you were doing when the jump scare happened?
3.that is the fourth obsticale when that comes up as it says in the corner of the screen you just have to type "cmd clr" (standing for command clear) and your cameras will come back up.

Submitted

Thank you for explaining; I hadn’t noticed the command line. I replayed the game, and yes, things became much clearer, and I finally saw that ninja jump scare XD.

About the error: I wasn’t doing anything special. I heard the sound of breaking glass, and then I think a monster attacked me, after which the game crashed with an error.

Submitted

ok i will look into i

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3057312

Would love any feedback we can get!

Submitted

hello! I'll do a review on your games tomorrow!

Submitted (1 edit)

Hi! Thanks for sharing the link!

Pros:

  1. I liked how the main menu is designed—it has a tasteful touch!
  2. The scene where you run from the demon in the torch-lit location was very intense, especially with the music that really built a sense of danger.
  3. I enjoyed the concept of different dimensions behind each door. It’s a shame there wasn’t enough time to give each dimension its unique mechanics.
  4. The SFX was great. The rainy staircase location and the rustling wheat field sounds added a lot of tension.

Cons:

  1. The maze segment felt a bit too long. It would have been better if the maze was about half the size and less confusing.
  2. The mouse sensitivity seemed high, and it’s unfortunate there wasn’t an option to adjust it.
  3. It’s disappointing that the game doesn’t have a real ending. I thought with key 666 we’d get to some kind of hell dimension, but I get it if you didn’t have time to complete the fourth area.

Summary: A fun game with an interesting dimension-switching mechanic. The graphics, done in Synty assets, were pleasing. It’s a shame there’s no backstory for the main character or why they’re there, but those are minor things. Thanks again for sharing your game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043296

Submitted

From what I understand, you haven’t read my review? If you look for your previous message here, you’ll see that I already wrote a review. Please read it.

Submitted

Here is mine if you are interested, please read the description:
https://itch.io/jam/scream-jam-2024/rate/3058994

Submitted(+1)

hello! I'll do a review on your games tomorrow!

Submitted

Thank you, I'll play you game soon :)

Submitted (1 edit) (+1)

Hi! Thanks for sharing the link to your game!

Positives:

  1. The art is fantastic and captures the oppressive atmosphere well. I love the limited color palette, with grayish greens adding charm to the game.
  2. The settings menu is extensive. It’s always great to be able to customize the game to your preferences!
  3. Very atmospheric SFX! I enjoyed the sound work in this game. All the sounds add wonderfully to the atmosphere.
  4. The music is possibly the best part of the game—absolutely beautiful. I’d even listen to the soundtrack separately. It’s very melancholic and reminds me a bit of Silent Hill, adding about 60% of the game’s atmosphere.
  5. I like the game’s mechanics. I’m someone who enjoys tank-style room exploration. Your approach is a bit confusing, though. I’d recommend checking out how it’s done in The Dollhouse.
  6. It’s great that there’s a manual save option. I might have given up without it, so good call on adding it—I used it often.
  7. I’m glad you added different enemies. Even though there are only two types, variety is always nice.

Negatives:

  1. The combat, of course. I died repeatedly in my first battle. Thankfully, I saved just beforehand. I re-read the game description a few times and still couldn’t figure out what was expected of me. After about 10 tries, I realized I had to use the cursor to find faces and then click on them. Before that, I was just clicking randomly and thought the combat was totally random. I’d suggest looking at how combat is handled in Somnia, another game from this jam that also uses tank controls like yours. You might get inspired, as I found Somnia’s combat more engaging.

Conclusion: I really enjoyed the game; the atmosphere is mesmerizing. I didn’t fully understand the storyline, but the strange events happening to the character were enough for me. The music, sound, and visual style were all top-notch. I also enjoyed exploring the location, even though the combat could use some refinement. I hope you finish the game, and I’d love to play the full version! Thanks for the game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hey, thanks for playing, the combat really needs to be refined, I ended up doing everything in a rush, the game map was the one that took the longest to make. So to make time to release it at the jam, I had to cut the story, which would have had two endings, and I had to reuse some of the soundtracks for the ghost combat from other projects. The artwork for some parts of the game is still missing, the menu artwork itself isn't even done yet. Anyway, I'll try to release it next month, thank you very much for your comment and for the recommendations of games for me to use as inspiration.

By the way, I downloaded your game, but it doesn't run very well on my pc, it's very laggy and it's almost impossible to play :( 
I don't know if there are any settings to make it lighter, but even though I can't play it, I gave it a rating based on the tutorial video on the game's page.

Submitted(+1)

Keep up to date about the update of your game!

It's a pity that you couldn't play our game. But that's okay, thanks for taking the time!

Submitted

Hi everyone once again! I’m closing feedback requests as I'm starting to feel fatigued from playing games. I’ll finish playing the remaining games listed in this post, but I’ll be ignoring any new ones. Thank you to everyone who reached out—I’ve played many interesting games and gained a lot of experience! Thanks again!

Submitted (4 edits)

I want to share with you the games that I enjoyed the most out of all the others.

  1. Shepherd - This is a fantastic game with an amazing comic-style visual design that blends 2D and 3D. It has a remarkable story and well-written dialogues. Unfortunately, some planned features didn’t work out, but if this game is polished to completion, it could be a real hit!
  2. Night Drive - This is a stunning visual novel with an intriguing plot and an excellent visual style. It’s not a very long game, but its visual appeal more than makes up for it. I love that the story is self-contained and complete. The game has plenty of animations and even a parallax effect for the environment!
  3. Somnia - I’ve played quite a few games in this jam, but I keep coming back to this one in my mind because it really left an impression. I love its dynamic combat, and the diverse monster designs keep me wanting to progress further. It’s quite spooky and has interesting mechanics, so I recommend playing and rating it.
  4. TriumAI - This game has a high learning curve. It took me about 3-4 hours to understand the PDA mechanics, and that’s not a drawback at all. You play as a technical specialist tasked with shutting down a hostile AI core, hacking systems in a realistic way through your PDA. This game has fantastic mechanics and a memorable story, making it worth everyone’s time.
  5. Bunker 73 - I just played Bunker 73, and I highly recommend everyone try it. It hasn’t received many votes, which it certainly doesn’t deserve. This is an exemplary game made in a short time, one that could be a model for other games. It’s genuinely scary, and the story leaves room for players to piece it together on their own. Definitely give it a play!
  6. Classified - I enjoyed this game primarily for its atmosphere. It has some bugs and minor issues, but it’s a well-made game with clear potential to become something bigger than just a game jam entry. I highly encourage you to give it a try.

That’s about it. I know there are plenty of other great games in this game jam, like The Dollhouse and The Children of Clay. I enjoyed these games as well, but I wanted to spotlight the ones I felt might have been overlooked, and they deserve much more recognition! Thank you for reading this post, and I hope you’ll play and rate the games I mentioned!