this is great feedback, i was kinda thinking the same thing! i appreciate the honesty.
"breaking the players control over it" is exactly what i've been mulling over in my mind for the last few days. i want to avoid teleports so it stays "fair" but maybe i could reroute the enemy in unpredictable ways after a while so you don't actually know which way it'll approach..
also im thinking of adding a map of the library to the scanning area, because i think most people will use it, and then learn the mechanics of the ghost movement a lot quicker (also it'll be borderline useless late game anyway haha), the only way i can bring back that fear at the moment is by increasing speed, but i need to work out how to subvert the users expectations without straight up being unfair hahah.
awesome ideas man and again, appreciate the honesty! your game has been my favorite so far!