Good game, I enjoyed it. I think you could reduce the number of books by half and compensate for it with an increase in the ghost’s speed. The first 3 books are scary, but once you start understanding how the ghost works, the fear fades. You could add some variety to the mechanic, for example, by having the player blink with a cooldown. In the later stages, the ghost could, when out of sight, have a chance to teleport to a random area in the library to break the player’s control over it. Overall, the game turned out great. Keep it up!
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this is great feedback, i was kinda thinking the same thing! i appreciate the honesty.
"breaking the players control over it" is exactly what i've been mulling over in my mind for the last few days. i want to avoid teleports so it stays "fair" but maybe i could reroute the enemy in unpredictable ways after a while so you don't actually know which way it'll approach..
also im thinking of adding a map of the library to the scanning area, because i think most people will use it, and then learn the mechanics of the ghost movement a lot quicker (also it'll be borderline useless late game anyway haha), the only way i can bring back that fear at the moment is by increasing speed, but i need to work out how to subvert the users expectations without straight up being unfair hahah.
awesome ideas man and again, appreciate the honesty! your game has been my favorite so far!