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Thank you for sending over your game. I just finished playing it.

Let me start with the positives:

  1. I really liked the visual style. I think you should keep developing in this direction, particularly in storytelling through illustrations, as it shows a lot of promise.
  2. The music is fantastic! It does a great job of capturing the suspenseful moments throughout the game and emphasizes the uniqueness of the project. There are quite a few sound samples that aren’t overly repetitive, which is refreshing. It’s clear that a lot of effort went into both the music and the visuals.
  3. The storyline is well-developed. I love that you’re focusing on the narrative, and the genre and gameplay choices really fit your vision.
  4. I appreciated that if I chose an option leading to the main character's death, I didn’t have to restart the entire game. The option to continue from the decision point is very convenient.
  5. Even scenes leading to the protagonist’s death are carefully crafted. I liked that the individual story branches are visually detailed and richly depicted.

Now, here are some areas for improvement:

  1. Sometimes, the music loops don’t transition smoothly, which can be a bit jarring. It was something I noticed right away.
  2. I found the dialogue box system a bit confusing and wasn’t sure why it was set up that way. I figured it out by the middle of the game, but it could be simpler. I think a single click to change text might work better.
  3. The text appears quite slowly. It’s a minor issue, but a faster text speed would improve player interaction with the game.

Final thoughts: the game is crafted with heart and attention to the story. It might help to make the plot a little clearer for the average player, as it became a bit challenging to follow the storyline near the end. I’m confident you’ll be able to release all three chapters of your game. When the new chapter comes out, let me know—I’ll definitely play it!

(+1)

Thank you very much! This is the best review I've gotten so far.  I'll make the dialogue system easier to navigate by highlighting the text box so players can click it before pressing the forward button.  I tried changing the scenes in the story by having the player just click the text box, but that didn't work because of the limitations in Gdevelop. I'll definitely re-release the first chapter by improving what you just wrote down. The other chapters will clear the plot more, since the first part was made to get people to ask questions they would later want answered.