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Agree with Hankworx. To me there was a bit too much time to kill in between waves that broke the pace of the game and I would have loved a bit of more challenging different monster behaviours, even just a color swap of pumpkins or bigger pumpkins, to make me feel some sort of progression (I stopped after wave 13 so maybe there was something different after?) 

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Hey there! 

Nah, it's only pumpkins and ghosts for now... You saw everything that had to be seen.

Thanks for the feedback about pacing and ennemy variety, I will surely take a look at this in a post-jam update!