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Super fun! I had a big smile on my face the whole time. Love the doom sound effects and the player/enemy progression. The combat felt engaging and rewarding and I really enjoyed the physics of the cube effects. One minor gripe is that the jump/double-jump felt a little more like weightless-ness than a jump and I didn't quite like how it felt, other than that I have no negative criticisms. Wonderful entry!

Thanks for checking it out!

I wanted the player to be able to shoot ennemies while in air more easily,  so I cranked down the gravity scale instead of adding extra velocity, but it's good to know it might feel too floaty. 

I might tweak the values again in an updated build. Thanks for the feedback!

Agree with Hankworx. To me there was a bit too much time to kill in between waves that broke the pace of the game and I would have loved a bit of more challenging different monster behaviours, even just a color swap of pumpkins or bigger pumpkins, to make me feel some sort of progression (I stopped after wave 13 so maybe there was something different after?) 

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Hey there! 

Nah, it's only pumpkins and ghosts for now... You saw everything that had to be seen.

Thanks for the feedback about pacing and ennemy variety, I will surely take a look at this in a post-jam update!