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Thanks for sharing your game!
Positives:
- The illustrations in the intro scene are amazing. They really impressed me!
- The loading screen with animations is fantastic! It looks meticulous and mesmerizing!
- The visual style and animations for the enemies and main character are excellent. It all looks very polished!
- I loved the detailed text-based tutorial, which manages not to be overly tiring. Plus, it has a funny twist with the “psycho” character—his dialogue is hilarious!
- On the first level, I didn’t understand why the trash cans weren’t working and why the zombies weren’t dealing damage. I thought the game might be broken or unfinished. But on the second level, everything worked fine. Is this intentional? If so, it’s an interesting choice. I was surprised by the variety of little mechanics and collectible items. There’s a bat, shotgun, boots—and I even found a moped that sent my speed skyrocketing! These elements make the gameplay really engaging and addictive.
- I noticed that the maps seem randomly generated, or maybe it just felt that way. If they are, that’s a great feature!
- The mechanic of searching trash cans is a great risk-reward balance, between risking a bite and wanting to find something useful.
- I was really surprised to see a game hub, and it even includes difficulty settings, customization, and upgrades for the main character. That’s fantastic!
- I also found a laptop for customization using in-game currency, which really motivates spending earned money.
Negatives:
I’ll keep this in one paragraph since there aren’t really any negatives, just questions. Was this game really made in 10 days for a game jam? Seeing the number of polished mechanics made me doubt it. I read some other players’ comments and saw that you mentioned it was an unsuccessful prototype you abandoned a year ago. Well, I won’t judge or lecture—I’m here for the experience. I’m glad the game jam encouraged you to bring this project back to life because it turned out great! If you dial down the difficulty a bit and add more collectible items, turning it into a sort of roguelike, this game could be released on mobile and would likely be very popular. Thanks for the game, and good luck! :)