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(+1)

HIYA!
Amazing jam game, well done!

  1. Juice is epic
  2. game loop is very simple and I knew what I was doing right off the bat.
  3. The randomness can kinda screw you because its DIRECTLY linked to money. The balatro loop is that you are rewarded for completion, not for how much you complete it by. So the dice have a positive feedback loop with your growth, which can cripple you (or make you op).
  4. That being said you have some great mechanics to combat this, the rerolling is amazing and super strong. Took me a second to see that you could buy at the shop.
  5. It took me ages to figure out that I could sell dice (even though it was a bad move) 

Obviously this stuff would get better with balancing and tutorialization. Seriously had a good time playing this, great game

(+1)

Thank you for the kind words, Ben! 

Earning money by rolling above the target is an important mechanic because it incentivises the player to reroll for a higher amount (and higher payout) even when they've already rolled enough to meet the round target.  There is a risk then, of course, of rolling lower than your current roll and missing the target entirely, so it is a calculated gamble on the player's part. This is where the "midnight staircase" part of the jam's theme comes in. Does the player keep rolling to attempt scoring higher, or "get off" with their current roll?

If I continue working on this post-jam (which is likely), I think I'll change this to align with feedback you and other people have provided, because it does just break completely once you get enough dice and the game becomes impossible to lose.