I see... that does make since. So that might also make ren'py good for a large project when you don't want to waste time, but the game might run slower. So that of course brings in the triangle of development: Time or money or quality, and you can only you can only optomize two.
Godot saves quality and money, but might take time. Ren'py saves time and money, but could suffer in quality. I just need to figure out what I value more...