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(+3)

This was really cool! I like the vibe, and each of the different worlds were very distinct from each other. And I'm going to come out and say it... I like tank controls! I think it's the only way you can do these types of fixed camera games and have them actually make sense.

The character felt great to control- however there were a lot of areas where it was easy to completely lose track of yourself, either behind geometry or from being able to go off camera. It made it a little difficult in some areas to navigate, or just to tell which directions were another screen versus a little bit of empty space just off camera.

Overall, great job though! Would have been a good moment if, after the last painting, the ghost kept following you until you got back to the front door lol.

Thanks for playing our game! Glad to see someone agrees with me on the tank controls.

As for losing track of the character, would you be able to provide any notable examples of the areas in question? Current plan is to update and fix any issues after the voting period so any information would be greatly appreciated.

(+1)

Off the top of my head: in the room of the main house where the lighthouse painting is, I got a bit confused thinking that there were more rooms to the right side and down towards the bottom of the screen. And then in the mushroom area there was a point where, while going through one of the log tunnels, I guess I got stuck against a wall? If I could see my character, it would have been easy to back up and go back through but because I couldn't, I ended up trying and failing a bunch of angles and then just restarting the game lol.

I think for that second issue just making the hitboxes for those screen transitions a bit bigger would probably help a lot. Hopefully that helps a bit!