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Great concept and well done for getting out a working version!

This was my first 48-hour jam and I found breaking the development into equal sized time-blocks helped. In my case I scheduled 3-hour dev sessions with 1 hour break in between and two full 8-hour sleep blocks. This gave me 8 full sessions in which to complete my game and I planned out what I thought I could reasonably achieve in each (even though I didn't necessarily manage to achieve it all). I feel the regular breaks and sleep helped me be more productive and enjoy the process. One other thing that helped was making sure that at the end of each session I had a working build so if anything went wrong I would always have something to submit.

Sorry for the unsolicited advice, but I hope it helps.

No I appreciate it! As silly as it sounds I never understood how important sleep was. I just figured it was some thing my weak ass mortal body wanted to do but if I just didn't do it I could steal an extra 16 hours. Didn't realize my productivity would slow to a crawl and my mistakes count would jump up. Next Jam i'm going to schedule in some sleep.