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(+1)

Great game! Hardly any jank and I loved the puzzles! The "mind" and time mechanics added some pressure, for sure, but sometimes I was confused as to why my mind would rapidly decrease in the light as if it was dark and I did lose a key after picking it up then reading a note, but those hardly dampened my enjoyment!

How did you make those cool text animations for some of the letters, like "unawnsered" in the ending text? Those were a nice touch! Was it using Godots BBCode for RIchTextLabel? Never realized it had tags for that! Thanks for teaching me something new.

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Thanks for pointing out the bug! The mind gauge/sanity mechanic didn't get enough play testing put into it, being in the dark doesn't make it go down faster; Instead it being low makes it decrease faster, and you can rest at anytime to recover [R] which makes you lose time. I played a game this jam that had a similar mechanic called "The Paperchase"  which had an inhaler instead of resting, and they had a timer on it with the control key labeled which made it more clear when you should and how to use it, which I think our game could have used.

Also yeah, you can use RichTextLabels in Godot and by enabling BBCodes you can add all kinds of effects to highlight text, it is super cool. Check out the docs for some cool examples: https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html