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Brain-scattered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #53 | 3.625 | 3.625 |
Story | #102 | 3.125 | 3.125 |
Aesthetics | #122 | 3.750 | 3.750 |
Sound Design | #123 | 3.250 | 3.250 |
Horror | #148 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Godot 4.3
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Comments
Love the black and white aesthetic, and had to think a little too much about some of the puzzles lol. Great work!
Hey, thanks! BTW, your game is great too! I LOVED it! I know I've already said it, but I want to say it again uwu
Good game and good puzzles. Visually well done, simple but high quality. It is not clear why there is a timer and the need to rest (only if for psychological pressure). The controls are well done. It’s a pity that the feature with breaking an object is used only once.
Nice little puzzles, controls and graphics! Good job!
Great game! Hardly any jank and I loved the puzzles! The "mind" and time mechanics added some pressure, for sure, but sometimes I was confused as to why my mind would rapidly decrease in the light as if it was dark and I did lose a key after picking it up then reading a note, but those hardly dampened my enjoyment!
How did you make those cool text animations for some of the letters, like "unawnsered" in the ending text? Those were a nice touch! Was it using Godots BBCode for RIchTextLabel? Never realized it had tags for that! Thanks for teaching me something new.
Thanks for pointing out the bug! The mind gauge/sanity mechanic didn't get enough play testing put into it, being in the dark doesn't make it go down faster; Instead it being low makes it decrease faster, and you can rest at anytime to recover [R] which makes you lose time. I played a game this jam that had a similar mechanic called "The Paperchase" which had an inhaler instead of resting, and they had a timer on it with the control key labeled which made it more clear when you should and how to use it, which I think our game could have used.
Also yeah, you can use RichTextLabels in Godot and by enabling BBCodes you can add all kinds of effects to highlight text, it is super cool. Check out the docs for some cool examples: https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html
this game was so good
Great job! I especially liked the jolt rope physics, I need to learn how to do that! you did it very well. Second last puzzle was pretty hard ngl 😂
Thank you but I actually had to program my own physics for that! That is not from Jolt, we only used jolt to make small rigidbodies act in a stable way and not clip.
i am SO down to learn, if you make a tutorial @ me so i can watch it, it was REALLY well done, can't understate that.
i used jolt in my project bc the books kept clipping through the ground hahaha so i feel your pain.
I would definitely like to share, do you mean @ as in a itch post post or are you on the Discord? If you are on the discord I could drop a video tomorrow explaining it, @ you, and post it in showing off.
I'im new to itch but yes im in the discord @lasrhors. very keen to have a look. i was going to rope physics the phone in my game to the handset but was wasting too much time watching tutorials lol so i gave up
Sorry for the late response, and congrats on 12th place in the enjoyment category! Here is a link to the tutorial: https://itch.io/blog/825197/pseudo-ropecable-physics-for-godot
thanks mate, stoked! I will definitely check this out once i get on my PC. thanks for putting that together!
The last puzzles were hard for me too even if I was one of the devs :D
hahaha great job guys 👍
I really love the aesthetics!
Great! Thanks uwu