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(+2)

Hello !

Thank you for replying.
As I said, regarding the "water logistics"  you can distribute it like so : 1 well for 3 houses, 1 well for 1 house and 1 bakery etc. Still a product, as people need to draw water from the well to get water. Clearly, using someone to draw water and store it inside a storehouse is a non-sense to me.

Talking about storehouses, I know how it works :)  As a huge fan of Anno and all the city builders in general I'm used to it. But here, there's something wrong. At some point there's no way to balance the economy with the number of people, services and storehouses. As I said it becomes a city of storehouses, fisheries and wells and it feels really redondant. 

I'm glad that you're working on adding more variety of food supplies and services it will add more fun to the gameplay !


(+3)

Hey again!

LowPolis is regularly balanced with slight adjustments to resource costs and consumption. We are going to make every small effort to discover the “just fine” spot! :)