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The lack of more expressive mechanics or a tutorial really held back my experience playing this. I had one ability which hit the two front units and pushed, and one which hit the two back and pulled. Flip-flopping enemies across the middle line, particularly when 3/4 were just bodies taking up space, was not super fun or tactical. Still, great work for having a complete and bugfree menu and gameplay loop. It really needs a basic tutorial and more informative UI before anything else.

(+1)

I absolutely agree. I let it get away from me a bit and ended up not having enough time to fully hash out everything. It took me so long to make the gameplay system work that we only ended up really testing it a few days before submission.
Thanks for the feedback, I'll make sure to take it into account for my future projects :)