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A jam submission

BREACHView game page

Pit your aquatic abominations against each other to appease the being of the lake, and earn bragging rights.​
Submitted by Nitro-Pan — 3 minutes, 4 seconds before the deadline
Rated by 3 people so far
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BREACH's itch.io page

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Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Team! Programming - Tate Smith, Art - Sophie L

Did you use any third party assets, if yes what assets did you use?
Squish Hit Effect - https://opengameart.org/content/2-wooden-squish-splatter-sequences Wavey Shader - https://godotshaders.com/shader/wavy-texture/ Title Theme - https://www.youtube.com/watch?v=4Qb6wRMo8Nk Flourescent Hum - https://www.youtube.com/watch?v=hJUUgYUPL30 Crunch hit Effect - https://www.youtube.com/watch?v=UkAKaLigJV8 Light Flicker Sound - https://www.youtube.com/watch?v=PA11z_6k2h0 Splash Sound - https://www.youtube.com/watch?v=bpBLyDZRJDU Battle Theme - https://www.youtube.com/watch?v=zeCXLfWAxWI

Did you choose from one (or more) of the optional secondary themes?
zoo

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

HostSubmitted

Beautiful designs!

Submitted (1 edit)

The visuals and audio are really cool, especially the monster designs. I really like the turn based combat idea but, it does kinda throw you right in. Would love to see you do more with this and add some story/context to the battle and like another review said, a tutorial would be pretty solid. 

Submitted

The lack of more expressive mechanics or a tutorial really held back my experience playing this. I had one ability which hit the two front units and pushed, and one which hit the two back and pulled. Flip-flopping enemies across the middle line, particularly when 3/4 were just bodies taking up space, was not super fun or tactical. Still, great work for having a complete and bugfree menu and gameplay loop. It really needs a basic tutorial and more informative UI before anything else.

Developer(+1)

I absolutely agree. I let it get away from me a bit and ended up not having enough time to fully hash out everything. It took me so long to make the gameplay system work that we only ended up really testing it a few days before submission.
Thanks for the feedback, I'll make sure to take it into account for my future projects :)