Yes, sort of but a very simple one! So essentially, the player walks into a boss map. The player’s followers (3 max) will move to their spots and fire projectiles at the boss on the map slowly draining the HP of the boss and the boss will fire back at the player’s followers hurting them as well. During this time, the player is solving a puzzle on the map to break the shield of the boss so more damage can be done by the player’s followers. Neither the boss nor the followers move once they’re in position.
The problem I had with Visustella’s Variable Gauge is that I couldn’t get it to stay above an event. It was locked to a screen position rather than a map position so it would scroll with screen when the player moved around on the map.