wow I love how detailed you are with your feedback, this is awesome of you to do. If you have any more time here's mine.
Viewing post in Feedback for your game. (Сlosed)
Thank you for sharing the game! I'll start with the positives:
Positives:
- The game's visuals are well done. The textures and assets blend nicely, and nothing feels out of place stylistically. The dark sewer tunnels are genuinely creepy, though they can feel a bit repetitive.
- Wandering through the tunnels is both terrifying and disorienting, making it easy to get lost.
- The rat is initially quite amusing, even cute. It’s funny and ironic that by the end, when the player feeds it enough, it becomes monstrous enough to open a portal out of the sewer! This twist is both funny and charming.
- Initially, I was frightened while exploring the sewers and got caught by the monster a few times. Over time, I realized the monster only hunts when I pick up meat. This let me plan my route carefully by mapping out a safe path before picking up the meat. I liked this aspect—it made me feel clever for tricking the monster, but the sense of danger remained, as one wrong move could still get me caught.
Negatives:
- The monster looks a bit silly and is only scary when it actually catches you. I'd suggest working on its design; the slimy blob look isn't very intimidating.
- The environments are somewhat repetitive. There are indicators like cones, barrels, and lanterns, but they all look the same and aren't unique. I’d suggest adding mechanics like leaving chalk marks or spray paint on walls, allowing the player to mark routes—this could be a limited resource to encourage thoughtful marking. Adding a music box the player could place at the entrance of a safe zone could also be helpful; they could use the sound to navigate back after picking up the meat.
Conclusion: I enjoyed the game—it’s creepy, and the safe zone with the rat adds a fun, quirky element. It’d be great if the rat could perform some kind of dark ritual or cast a fireball to blast open a wall at the end. The humorous element with the rat should be emphasized, as well as the horror in the sewer catacombs. Adding extra mechanics, like those I suggested in the 'Negatives,' would only improve the game. I genuinely enjoyed it, thank you for making it!