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(+1)

Absolutely beautiful art style. One of the best so far in that category.

The gameplay is decent, though the jump is far more floaty that what I'd prefer. Many times floaty jumping is fixed by using different gravity values for the jumping and falling parts of the jump. I think yours would benefit from increasing the gravity during falling. Coyote timing for the jumping would also help a lot. It was also odd having roll on the right mouse button and the spell on F. If the spell was on the left mouse button then fighting the enemies would have felt smoother. All in all, though, tighten up some of these mechanics and you have a very worthwhile start.

Thank you very much for the feedback. it will help me a lot.