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Hey please check out our game! Hope you enjoy it!
https://itch.io/jam/scream-jam-2024/rate/3059211

Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I enjoyed the graphics. The assets and textures were well made and selected, with nothing that felt out of place. The levels were put together with a good sense of aesthetics.
  2. The statue in the center of the house was both creepy and mesmerizing. For some reason, it reminded me of Lovecraft. When I brought the crosses to the statue, I thought it was going to grab me. Well done!
  3. The idea with the portals was interesting. At first, I didn’t understand what was happening, but once I figured out the pattern, I quickly gathered the crosses. It could benefit from a clearer portal effect, but I enjoyed the initial confusion. A tool to reveal the portals visually could also enhance the experience.
  4. The tense music added to the atmosphere. While it wasn’t outstanding or the best I've heard, it did its job well, which is great.

Negatives:

  1. A counter for the collected crosses would be useful. If it was there, I must have missed it.
  2. The flashing screen at the end—was this meant to depict lightning, or was it a graphics bug? It was uncomfortable and even a bit harsh on the eyes. Please let me know if this was intentional or a bug. If it’s a bug, I’ll reconsider this as a negative.
  3. I quickly figured out that looking at the monster would freeze it. At one point, it got stuck inside the greenhouse on the left side of the map by the gate. The monster wasn’t particularly challenging; I was able to collect the crosses and escape easily. You might want to rethink the monster mechanics since SCP-173 - inspired behavior feels a bit outdated.

Conclusion: The game started off nicely, and I enjoyed the initial experience. It wasn’t overly challenging, but the portals made me stop and think about what was happening, which was fun. I’m uncertain about my suggestion to add visual effects to the portals; maybe adding some sound effects or a character comment would be enough. It would also help to mark that the passage on the staircase is blocked, possibly with a barrier or by having the statue move aside to reveal stairs leading down. The final scene with the monster needs a complete overhaul, and it would be nice to make better use of the environment. For instance, the player could climb towers to ring bells, damaging the monster with sound. This has more gameplay depth and logic than a monster that only moves when you’re not looking. Despite the negatives, the game is fun, and I enjoyed it. Thanks again for sharing your game!