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So I Should make importent stuff more visible 

+ Yah I didnt show players how to get coal 

+ Make restart easier 


I have a question:

If you made the game and some one told you that they tryed it once and stoped when they died . What does that mean is it that the game is boaring or is it that it didnt grap there attantion in the first place?

What would you do?

It would tell me that they didn't think it was fun enough to try again. I'd recommend playing it as if you were a player. If you like playing it, then people who like games you like will like it. If you don't, they won't. If you do, at least the people who like those kind of games will like it.

This is only my second game jam. To prepare for it, I played the top 10 games from #73, the previous jam. I realized that what was important to me was having fun playing those games. So, I tried to make sure my game was fun to play. I tested it a lot, and tweaked a number of things. I still wish I'd had more levels. I had a whole second level with enemies set up that was more of a haunted dungeon, and I believe my entry suffered for not having it. I wanted to give one powerup per level. Instead, I had to give them all in one level. There was no progression and that was frustrating - but I needed an end boss.

The most important thing is to learn from the experience. What I would do in your place is think about what would have made your game more fun, and make those changes. It'll be good practice for the next one.

Try To Play As The Player Will Be Challenging

"To prepare for it, I played the top 10 games from #73"      I Liked That I Think I Will Take It