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Help Me Understand

A topic by One_Loop created 58 days ago Views: 153 Replies: 10
Viewing posts 1 to 4
Submitted

I am still new to jams, I dont have much Xp so please Help me level up


Why is my game not doing so well

Is it sounds

Is it Visuals

Is it bad tutorial 


I Realy Realy Want to learn I will take all advices and comments 


The Game name is Hunted Mine 

Submited to this jam

Link: https://one-loo.itch.io/hunted-mine

All Help Is Welcomed

Submitted

If by “not doing so well” you mean it doesn’t have many ratings, the fact that it’s not playable in the browser is a key part.

Indeed, if you look at submissions in need of rating, you will notice that they don’t have a web export or that their web export isn’t working.

This is due to the fact that playing directly in the browser is easier. People often don’t bother downloading anything, especially an executable that could contain malicious code.

Submitted (1 edit)

That is a good point 

I will keep it in mind next jams 

Thanks

Submitted (2 edits)

hello One_loop

 i played your game is more of tycoon game not more of horror game to be real 

 the theme  you put can be more explored like 

 the old  min shaft and other part like here TNT that will explode run away or  

 something that resemble danger some like the ore can kill you but have to run if you take it or   hide the  in old min shaft

 had big bug the will eat  your eyes or more thing of that the game is for

real great is good the battery loess all power in few minutes and shope for power up the drill 

is just shows red but i can buy if i have the number it need to by and real well done for the 

game and then go and search  for what i can make form the theme or what change in it and 

the tutorial is just text try to make it more blande in the game like of the player see the oxygen 

bar go low try to make like word in there ears like break the wall and then make any button 

the hit do that action or if the hit the correct button  

 but you just need to make the sacred for real hit where the fear and make souls left them after the screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam

also your real talented you can make it thanks let my reviewing  you game and it real brave to dav to say speak about my game hope for you to win and thanks again if any word you did not understand look for search hope to find it 

Submitted

so the tutorial must be Improved buy making it more interactive?


How would you recomad doing that?

Submitted (9 edits)

well use godot particle system, VFX  , SFX

godot shaders 

and more things make color match

 make the text 2d or 3d and make it move rotate  shake the text to make the eyes of the player look to it try to make it more

 interesting to look and read like what is that text that move it 

say player hit w s a d to move that boring make but good enough 

 make like W to claim  the mine shaft  use   the world of the game to connect the text in   way that make sense 

  to the world of the game like in fullout 3 they make the text color green to the computer on that time it

 good for mine game but i don't expect  line of text on the wall or 

far from player the player will never read thing or go anyware if you don't make it clear 

 but you can use it too so if take the text you can make it more of explored but if  you more  shows  it become strategy game 

 UI or user interface  is part for player to see read and make clear of what they  have to do VS what I can make them do

also you real good with particle system use it more use VFX  Visual Effects and  use SFX sound  Effects it gave the game the juice or more game feel use shaders to make the text melting after the player hit it  or use shader to make more and more things but not all

 it good to split between them time to time and not all in one thing  like use VFX SFX less particle  and more

also you  real real real and i hope you read this make GDD  game design document it help you to save the plan for the game learn it you need it 

one more thing the game is idea  when  you make it type it

 then try to get how to make a code to make it 

an art the looks like it 

 sound that hear it 


an the end it's  you to make it hope good for you | waiting  for your next game thanks for reading 

Submitted

grab the attantion of the player to the text that is a great idea 

For example I can make a glowing lantern that displays the tutorial text when the player interact with it + some particles


and animation on displaying the text 


That is a great idea Thanks A lot

Submitted

As was mentioned, having a download-only game is rough. It makes it more effort to play. I did the same, but it was because I decided to do a C# Godot game, and 4.x doesn't do web exports right now. So I've tried to play all the download-only games, as I know what that's like.

I played your game, and I didn't have a problem with the tutorials. In fact the way you did it was retro and I was fine with that. I could not see the coal when I  got to that point. I also could not find any more coal anywhere. That made it really hard to play, and I gave up after I died the first time. That was my only issue.

Submitted

So I Should make importent stuff more visible 

+ Yah I didnt show players how to get coal 

+ Make restart easier 


I have a question:

If you made the game and some one told you that they tryed it once and stoped when they died . What does that mean is it that the game is boaring or is it that it didnt grap there attantion in the first place?

What would you do?

Submitted

It would tell me that they didn't think it was fun enough to try again. I'd recommend playing it as if you were a player. If you like playing it, then people who like games you like will like it. If you don't, they won't. If you do, at least the people who like those kind of games will like it.

This is only my second game jam. To prepare for it, I played the top 10 games from #73, the previous jam. I realized that what was important to me was having fun playing those games. So, I tried to make sure my game was fun to play. I tested it a lot, and tweaked a number of things. I still wish I'd had more levels. I had a whole second level with enemies set up that was more of a haunted dungeon, and I believe my entry suffered for not having it. I wanted to give one powerup per level. Instead, I had to give them all in one level. There was no progression and that was frustrating - but I needed an end boss.

The most important thing is to learn from the experience. What I would do in your place is think about what would have made your game more fun, and make those changes. It'll be good practice for the next one.

Submitted

Try To Play As The Player Will Be Challenging

"To prepare for it, I played the top 10 games from #73"      I Liked That I Think I Will Take It