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(1 edit) (+3)

Navigating narrow spaces was nerve-wracking, especially with the eerie monster design and its chilling sound cues. I liked that the monster has a hunting mechanic—it encouraged me to approach with caution. The detail that monsters couldn’t pass through doorways was a nice touch, letting players strategize without a tutorial spelling it out. Although the monster’s movements were abrupt, which could use refining, the Backrooms-inspired concept worked well. I finished all four levels up to the credits but didn’t encounter the monster on the fourth—maybe it was tied to door choices? Overall, a great game jam entry. Thanks!