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A jam submission

Backroom LabyrinthsView game page

It's hunting you.
Submitted by Maaack, Gabriel Pando, dinosoar, axajia, yohan753, Crim.Patches — 15 hours, 5 minutes before the deadline
Rated by 14 people so far
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Backroom Labyrinths's itch.io page

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Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Godot 4.3

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Comments

Submitted(+1)

Then tentacle monster worm grasshopper thing gave me goosebumps lol. Also i think the blurryness of no stamina was a nice touch. and the lack of vision is that tension

Submitted(+2)

The lack of flashlight paired with the player being able to the monster walking around as if they're right on the other side of the wall at all times really builds a kind of tension that makes me want to not keep going lol. As others have said though, you guys did really good job with the UI and settings making the player experience overall just that much better. Nice job!

Submitted (1 edit) (+2)

I like how there are options to choose keybindings. Tried to play with OKL; like a left handed. On the second level the enemy was stuck in a doorway

Developer(+2)

Hey thanks for the big report. Could you actually remove the screenshot? We'd like to not show the monster until people are in-game. Thanks again!

Submitted(+2)

I removed the screenshot. How do people report bugs on this website? If someone found a bug in my game, I wouldn't mind receiving a good explanation (or demonstration) of the problem during a jam, not after the game's release

Developer(+1)

Thanks! I think this page is a good place for reporting bugs; I don't know of a better spot (if not the game page). We're just trying to keep our monster hidden until the end of the jam.

Submitted(+3)

I love the wallpaper, like genuinely it was fun little detail. Respect for the settings, mad respect for them, also in general all the "small stuff" (UIs, stamina, etc.) are super well done here. And must say, the door "animation" is fun touch. But ye, it was nice play, and horror elements were good too, at times I was reminded why flashlight is such a popular mechanic in horror games, but it also did add to the horror aspects so can't complain about it too much lol. Fun stuff, good work here!

Submitted (1 edit) (+3)

Navigating narrow spaces was nerve-wracking, especially with the eerie monster design and its chilling sound cues. I liked that the monster has a hunting mechanic—it encouraged me to approach with caution. The detail that monsters couldn’t pass through doorways was a nice touch, letting players strategize without a tutorial spelling it out. Although the monster’s movements were abrupt, which could use refining, the Backrooms-inspired concept worked well. I finished all four levels up to the credits but didn’t encounter the monster on the fourth—maybe it was tied to door choices? Overall, a great game jam entry. Thanks!

Submitted(+3)

I have to turn off the audio to not get not that scared. NICE WORK.

(+3)

Genuinely felt tense and spooked. The music, environment, and stamina system fit together very well

Submitted(+2)

Me no clipping and saying to myself : "Dam I already got bug"
Me : Wait, this is a Backroom game XD
good job!

Submitted(+3)

Cool and scary game!

Submitted(+2)

ooh, fun take on backrooms idea by making it a labirynth, enjoyed it!

Submitted(+2)

Really creepy atmosphere and great movement!😁

Submitted(+2)

Wow, great sense of atmosphere and forboding! Like it.

Submitted(+3)

A TACTICAL STYLE BACKROOMS GAME?!? Amazing!!! I made it to level 3 or 4, and really loved this game. The lighting, the sound, the monster, the sound the monster makes, THE SHADOWS? MY GOD. So good, great job. I would have killed for a flashlight and Big Blue Door Universal lies would have been my primary target.

Submitted(+1)

Honestly, that was pretty captivating, although I didn't manage to get past "her" even a single time. Either I was doing something wrong, or "she" is just too fast.
Also I beleive the game would win from some additional sfx and creepy music; not something that would blast full-time, but occational rustle or creak, as well as some screeching melody while you're being chased.
And it would be nice to have some items, such as blinking monitors or scattered pages, which would allow to peek into this world's lore.