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matte0802

32
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1
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26
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A member registered Nov 19, 2019 · View creator page →

Creator of

Recent community posts

Great game! The sound design, the story and voice acting were fantastic.! Great job will be following for the next game!

Man, that was fantastic! I loved it, the aesthetics, the gameplay, the music, even a boss battle! How is that even possible? How did you make it in just seven days!

Thanks , Really enjoyed you game btw!

Nice little game with some nice pixel art. I finally got the ending after about 10 tries lol.

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Man, that sucks to hear. The idea was to create something like a work simulator or a FNAF game, where you’d have to balance your time between completing daily tasks and handling threats in the office. In retrospect, I can see how it could be confusing—you’re not the first to mention this issue

. I actually thought about changing the mechanics during the game jam. I was considering a chance-based mechanic where, after finishing a report, there would be about a 33% chance for a monster to spawn. If it wasn’t scared away before you opened the next report, it would attack your window. This way, you could take your time reading the report but still have to manage your ammo while dealing with a threat in the office. But didn't have time to implement as it as it was a solo project and i was working on zero hour sleep at the time lol.

About the buggs you had some insanely bad luck!, and some bugs, such as the layering of the ending scene and the fullscreen problem. I think you just left when a neighbor spawned. There’s about a 1.5 to 2-minute delay before the neighbor attacks, and a 1.5 to 3-minute timer before it can spawn, which gives you some time to read a report and check the windows. Some of the neighbors can aslo be kinda sneaky.

And a tip, you can fast-forward any text in the game by clicking on it,. And you can type in the code by clicking on the buttons under the numbers.

I’m really sad to see these issues hinder you from enjoying of my game. I have now added a clearer explanation of the mechanics on the itch page. I think ill work on fixing the kinks after the game jam is over. But thanks a ton for giving my game a shot and great stream btw!

Great story and great art. I would love a full game based on this!

Great story and great art. I would love a full game based on this!

Short but sweet! I really enjoyed the atmosphere and storytelling. It captures a very oppressive mood with the music, visuals, and story. I just felt like it was a bit short, but I guess that’s because of how good what we got was. Great stuff!

Oh, right. Because of the time constraint, I didn’t have time to add the background. I was supposed to include something similar to the UI used in World of Horror with a high contrast background. The typeface Corvid Conspiracy uses anti-aliasing, which can become harder to read on a bigger screen or when viewed up close. It was supposed to resemble text typed out on an old typewriter from the '70s to add a bit of flavor, but I probably should have used a different font or provided an alternative. The book sounds interesting, I’ll check it out!

Really impressive game! The visual design and art were phenomenal, and the game genuinely scared me. I really liked the creepy music and monster design. However, I feel a bit iffy about the pickup system; it’s a cool idea, but I found it kind of clunky and hard to get used to. The main issue was that the flashlight felt essential for navigation, so I had to constantly switch between dropping and picking up items to get what I needed. I also ended up dropping my items instead of opening doors (I usually use "E" in these kinds of games). This was mainly in the beginning, but after a while, I got used to it.
(By the way, there is a spot where you can get stuck while falling down from the attic.)
Really impressive game! The visual design and art were phenomenal, and the game genuinely scared me. I really liked the haunting music and monster design. However, I feel a bit iffy about the pickup system; it’s a cool idea, but I found it kind of clunky and hard to get used to. The main issue was that the flashlight felt essential for navigation, so I had to constantly switch between dropping and picking up items to get what I needed. I also ended up dropping my items instead of opening doors (I usually use "E" in these kinds of games). This was mainly in the beginning, but after a while, I got used to it.
(By the way, there is a spot where you can get stuck while falling down from the attic.)

The game looks great and plays well! The timing-based combat was a really good addition. There are a few rough patches, like the lack of a death screen or ending, and an in-game tutorial would be a nice . I really enjoyed it, and with some work, it could absolutely become a fully fledged game.

The game looks great and plays well! The timing-based combat was a really good addition. There are a few rough patches, like the lack of a death screen or ending, and an in-game tutorial would be a nice . I really enjoyed it, and with some work, it could absolutely become a fully fledged game.

Cool puzzle game, i really liked the game’s aesthetic, especially the item design, and that growing mushroom sprite was really cool. I do think adding some music would help a bit with the atmosphere, but I do understand it's a game jam. Great stuff!

Cool puzzle game, i really liked the game’s aesthetic, especially the item design, and that growing mushroom sprite was really cool. I do think adding some music would help a bit with the atmosphere, but I do understand it's a game jam. Great stuff!

Thanks! Do you mean lika a minimized HUD option? I'll probably add it if I make a more complete game.

A cool little simulation game with a lot of options.

Thanks! Yeah, I forgot to add the introduction in the description, lol (had it in the zip file). I really enjoyed your game, by the way,  that cross effect was really cool!

A really cool game! That cross effect was really cool, and the shader effects were pretty good. I did experience a bit of stuttering while playing, especially in the beginning and when entering the church. I got 2 of the 3 endings but couldn’t find any ducks, lol. Anyway, great game!

A really cool game! That cross effect was really cool, and the shader effects were pretty good. I did experience a bit of stuttering while playing, especially in the beginning and when entering the church. I got 2 of the 3 endings but couldn’t find any ducks, lol. Anyway, great game!

Thanks!

Thanks! Tried your game and really enjoyed it!

I really liked the visuals of the game,they were very" Iron Lungy". The gameplay was interesting, but I would really like some kind of mechanic to change the speed. It was kind of difficult reaching the safe zone if i already went past it. Other than that, good game!

I really liked the visuals of the game,they were very" Iron Lungy". The gameplay was interesting, but I would really like some kind of mechanic to change the speed. It was kind of difficult reaching the safe zone if i already went past it. Other than that, good game!

Hey, thanks, man! I checked out your game, by the way great stuff!

Great game! That scare with the monster turning into a nurse for a frame was really cool. Also, the characters being physics-based was really unique. Great stuff!

Great game! That scare with the monster turning into a nurse for a frame was really cool. Also, the characters being physics-based was really unique. Great stuff!

Thanks, man! By the way, I tried your game and really enjoyed it. It was really cool that you actually had a map with icons and stuff, a really cool way to handle the menu. Sadly, my game crashed just as I was about to get the cabin key. Bonus points for the frat bro.

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By the way, I have now added browser support, so everyone can play it in the browser if they prefer.

I really enjoyed the game, especially the cool monster designs with that wobbly effect. But i think I might have encountered a bug, I don't get any sound while trying to play it in the browser.

Dang that really sucks. It might be because I included a text file in the same folder as the Unity project. I removed it in the latest patch, hope it fixes it. But thanks for giving it a shot! By the way, I tried the game Asylum, and I really enjoyed it, especially the cool monster designs with that wobbly effect. But, I think I might have encountered a bug, I don't get any sound while trying to play it in the browser.  thx again.