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First: When I try playing it, it uses max CPU and max GPU. My PC fans roar LOUDLY. Is it really that heavy?

Second:

I don't get this VN. The story is nice and slightly melancholic but the music is a bit too repetitive. It would be better if it was a longer song. However, the song is a very good choice for the mood.

Unfortunately, routs just unsatisfying end abruptly with an image that looks like a signal test from a TV and then sent straight to the title screen.

I tried playing and choosing options a little different. I'll try the walkthrough after this but I don't get why the story ends so suddenly.

hey!!
i'm really sorry you experienced this :(

it sounds like there's some graphical errors happening - the image that looks like a signal test from a TV you mentioned isn't part of the game, but it sounds like that's happening around the time an ending video is supposed to play (which would also give the route a more satisfying ending, since you're missing out on the ending if you can't see the vid) :(

this is my first game so i'm not really an experienced dev, so the game probably runs a lot more heavy than it should since i haven't optimized it in a way a more senior person would!

i'm making a new update for it once i have the energy to hopefully trim down the file size, optimize it a little more, and add in some features/cosmetic tweaks based on other people's suggestions

if you wanna come back when i've uploaded a new version, i'd love for you to try it again! otherwise i would maybe suggest closing out the game and reopening it?

i'm really sorry again :(

It's ok. I get it better now. It was looking so out of place, makes more sense now. Still, I wonder what that image is from. Is it just a Unity placeholder for a missing or unplayable video? What's the video codec (h264, VP8, h265, VP9, AV1, ...)? I couldn't find the video files themselves. Could it be it requires the codec in the host system and I'm missing the codec🤔?

On second thought about performance. I wonder if you are just using a busy (or eager) event wait loop instead of an event-based loop (for most situations, the event-based is much more efficient)🤔. That would mean the build isn't heavy, it just wastes GPU and CPU cycles 

Just let me know when you update. I'll take a look again then.

Closing and reopening didn't work for me, unfortunately.

For now, I'll look for a video on youtube with it. I saw that DonDon did a comment, I'll hope he also did a video.

Don't fret too much about it 🙂. It has significant issues related to these stuff but I think this is a really well done attempt for a first try 👍.

Just makes me wonder why Unity and not Ren'Py or LightVN. May I know?

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the image just might be unity's texture glitching out thing - i wouldn't be able to really know without seeing it, and even then i probably wouldn't know lmao

unity automatically converts the vids codecs & i asked the other programmer who worked on this with me & he said it should be okay

as far as performance - we only have 1 thing stuffed into an update function, so there isn't a lot that's being constantly checked for in every frame & everything else is event based

however, i do use a particle system in unity's native features, and that can cause a lot of performance lag; my own laptop is shit and ran heavy when i first introduced it until i cut it down and optimized it a little lmao, so that might be why your pc is angry

dondon did a beautiful video!! it made me a cry a lil lmao cause he went through all the endings & analyzed them and the story in the exact way that i wanted the story to present itself <33

i had pre-existing knowledge of unity & C# and my partner (the other programmer) is a professional game dev for unity, whereas neither of us know renpy or light.vn. & since i only had a month to make this game, i didn't trust myself to learn a new engine alongside creating the game i had a specific vision for!

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Maybe the image is something that Unity shows as some sort of placeholder while trying to make the video show 🤔? My PC isn't potato slow, though.

No idea why it isn't OK then. I wonder which codec it is. VP9 would be the most universally working nowadays.

Then I sincerely wonder what consumes CPU so much. Since then I tried to limit my CPU but the framerate doesn't change. It stays at 60fps. I wish I could tell what it's trying to do to cause that but I don't know Unity.

I liked Dondon's video too. The story makes way more sense with the videos. No doubt. It's a nice drama I liked. I rated accordingly. I'd say a 8 out of 10. An amazing work for a first release. There are some parts that don't flow so well due to lack of visuals but that's more of my subjective view.

Ah! Makes perfect sense then. I'd have done the same myself. Learning Python and learning Renpy when you already know C# and the Unity platform is backwards thinking. Thank you for sharing that.


Thank you very much for the insightful explanation.