I agree with you. The game has this psychedelic and acidic atmosphere but with an oddly cute vibe that’s so characteristic of that time :) The reading flows smoothly, and the ideas that need to be implied are well separated from those stated directly. Overall, it reminds me of Kafka, especially in how it dwells on the condemnation of free souls: once the character becomes free to "see" the unseen and feel what’s beyond words, he’s overwhelmed by the confusion of not knowing who he truly is. At a certain point, the real strangeness is in the player, who, by taking on others' responsibilities, loses their own purpose and, in doing so, never really experiences full freedom. The only thing holding him there is the realization that there might be nothing truly worthwhile out there. It’s a fascinating game! Hope its get a full game too.