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Interesting… I was thinking about this jam. And clojurescript seems like the best option for me, if I did it. Since clojure looks like the best lisp to me in terms of language design, and the chrome JS is arguably the best virtual machine people use.

Although I’m not sure if I’d build upon someone else’s work rather than write my own engine.

Yeah its fun doing it from scratch. 

So can your build be deployed to itch.io as a browser-playable game? I was looking at tutorials for ClojureScript and they seem to mostly involve a web server.

Yes I'm using shadow cljs https://github.com/thheller/shadow-cljs

You run the release command and it builds a production build. Then you zip your public directory and upload it to itch. I just tested it and you need to use relative paths to get your assets to load when running on itch.

When developing with shadow it starts a web server for you and it automatically builds when you save a file.

You can use other build tools too like figwheel but I think shadow is more maintained.