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Yeah its fun doing it from scratch. 

So can your build be deployed to itch.io as a browser-playable game? I was looking at tutorials for ClojureScript and they seem to mostly involve a web server.

Yes I'm using shadow cljs https://github.com/thheller/shadow-cljs

You run the release command and it builds a production build. Then you zip your public directory and upload it to itch. I just tested it and you need to use relative paths to get your assets to load when running on itch.

When developing with shadow it starts a web server for you and it automatically builds when you save a file.

You can use other build tools too like figwheel but I think shadow is more maintained.