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(+1)

Just finished the first dungeon and while enjoyable, I did come across a few bug

1. If you use an AOE attack after you defeat an enemy their pic pops back up for the rest of the fight, it doesn't affect the rest of the fight it will just reappear

2. Duel shoot for Cadance doesn't do any damage

3. Probably just a random glitch but one time I used the vending machine the sprite for a bound Celestia replaced while I was using it

1. I know that one. I have no idea how to fix it.

2. Incompitence on my part. I'll fix that for the next bugfix

3. I thought I fixed that one! Dammit to hell!

(+1)

For 1: Don't know what the code looks like but my initial guess would be something like the AoE targeting indicator is using an out of date list of the enemies to display being targeted, rather than the currently alive enemies.

I think all this stuff runs on Javascript. Half the time I have no idea what I'm doing here. If I showed you the plugin do you think you'd be able to figure out what's going on? you might need to understand Japanese though...

I don't speak Japanese, sorry! I do know javascript. Is the code in the client side of this the same stuff you're working with on your end? I'm not familiar with RPG maker's dev environment at all.

I'm not sure how to get at the guts of it all. Private message me somewhere and maybe I can send the .js file I guess?

I saw the Bound Celestia replacing the vending machines when interacting with them to the sides. It only happened to the first vending machine though. The second one turned into a statue

I got on that in a bugfix version, still chewing on some other stuff.