Wow, thank you for all the detailed notes!
- Yeah, the banish mechanic is the first thing that is getting an overhaul after obvious polish and bug fixes (there are in fact bugs, I’m just not sure if anyone has found them). I was playing with a SFX cue plus an animation.
- I might play with SFX for ability re-ups.
- So… that font. I really regretted choosing it later. I will eventually be swapping it out.
- The map will be scaled down ever so slightly after launch. I set the scale, tested it, then (if you can tell) moved everything inward.
- So, there is a map in game, in the pause button, I do like the idea though of even simply filling in places you have visited. I could implement a basic one within a few minutes. Thanks for this suggestion.
- Missing polish on the messages. I noticed it on the final morning that it didn’t quite feel right. The map will likely be moved out of pause, and a checklist will be added to the pause menu. Then the UI callouts will become a touch more descriptive.
- Lol, yeah. And I was so worried as to not audio blast people that all the other sounds are too low imo. Sorry about that.
Again, thank you for the detailed notes. Means a lot :) especially coming from you and your team.