This game is stunning!! Like I am so impressed how quickly you managed to make this this game! The soul leaving a message on deaths was SUCH a nice touch. The atmos, the art, the sfx, the gameplay all worked perfectly with each other, it was so well done!!
Some feedback that I have:
- The banish mechanic (although doable), could've used some VFX, that would've really amplified the game and provided the player an understanding of how far the range actually is
- Didn't really enjoy the invisible cooldown on sprint and banish. On a game that has 0 checkpoints and crucial timings, I feel like a visual indicator was required. If I pressed it too early for whatever reason, I didn't know how long to run away before it was up again
- Text legibility. I loved the haunted theme text that you added on the notes but I also found that it was quite hard to read some of them. This resulted in me just skipping by some notes which was is why I got lost but this then leads to my next point
- Map Scale. I think it was a bit too big and empty for the objective of the game. I almost stopped playing after I died twice when I collected most of the parts. Especially when I spent a long time on the first run going in circles trying to find everything and I wasn't sure how long left. Alternatively, if you wanted to have this big forest map, I think you needed to go into the following:
- Create a Map button. Having a button that opens the map of the forest and shows where you have explored or unexplored would've been really handy due to the scale of the map
- Escaping. I feel like having something like "Crowbar required" "'Key required," etc, rather than "Repair Trapdoor" would've provided the players a clearer indication that they weren't done. I first used the handle on the door and thought I was done and the ending was bugged
- Tiny one but the audio on the door opening at the end is WAY louder than the rest of the sound effects, got a mini jump scare when I opened the door haha
Overall, everyone should play this game because it is actually amazing and unique! Great job on your 3rd Godot Jam!!