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(+1)

Very cool game.

The first time one of the ghouls chases you, ends up being a bit harsh in terms of difficulty. I feel that before that encounter the player must understand they are a one-hit and that the cross should slow down the enemies when they're disintegrating; something along those lines.

The actual effect of the discussion is done well. The miniature puzzle mechanic of putting your cross down is simple but gives you something interesting to do and adds to the scare factor when you have to enter a strange new section without your weapon/light source equipped.

The sound design is good, the high-pitched droning works well. The fog looks nice, the models are well done, and the animations work well. The visuals are overall top-notch; captures the retro feel fantastically.

Very good submission.

(+1)

Thanks for playing! 

 I agree with the enemy mechanic, it was necessary to add a stun effect (or slowdown as you wrote). In its current form, it’s frustrating when you almost drive out the undead, but the player is killed by “empty space.” Thanks for the feedback.