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Thank you so much for playing and for your feedback!

  1. Camera Switching: The camera switch to third-person view is actually a limited resource mechanic! The third-person mode has a 10-second limit, represented by the eye icon in the corner. Once it’s used up, it recharges over time, so it’s meant to be a strategic choice for aiming and scanning your surroundings. I realize this mechanic wasn’t fully clear, so I’ll be working on a tutorial or better visual cues in a future update to explain it more clearly.
  2. Directions and Hints: I’m glad you mentioned the difficulty finding the alley—I did include a note to help guide players, but I’ll definitely work on making it more prominent. Apologies for the confusion there!
  3. Collision Issue: Thanks for catching the collision issue with the house! I’ve already fixed it, and the correction will be included in a post-jam patch. Really appreciate the heads up!

I’m thrilled you enjoyed the overall experience and took the time to share such detailed feedback. It really helps me fine-tune everything! Thanks again, and stay tuned for the patch!