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(+1)

A game with great potential but not polished. Models, animations, sound are very cool. The story is interesting, the atmosphere is scary. But the scariest thing in the game is that it creates a folder on the desktop...

And now about things that, in my opinion, are not polished:

1) The camera lives its own life, it's cool that there are two modes, like in old games of the PS1 era and like in modern ones. But it constantly switches to the old view. And I don't understand whether this is a bug or whether it is intended. If there is a trigger for switching the camera in a certain place, then I think it should be made so that it works once if the player runs with the right button pressed. I understand that this mode is for combat, but it seems to me that most players have played this game in this mode. Moreover, the camera can switch to the old style right during the fight;

2) It is not obvious where to go after receiving the gun;

3) For some reason, the animation of pressing something turns on if the action button is pressed. I don't think you need to turn on animation if there are no interactive objects nearby;

4) Cultists look like people, but they don't die from a headshot;

5) I think the character shouldn't climb the building at this point (attached a screenshot);

Despite all the shortcomings, the game looks very cool. To manage to do so much in a week, good job!


(+1)

Thank you so much for playing and for your feedback!

  1. Camera Switching: The camera switch to third-person view is actually a limited resource mechanic! The third-person mode has a 10-second limit, represented by the eye icon in the corner. Once it’s used up, it recharges over time, so it’s meant to be a strategic choice for aiming and scanning your surroundings. I realize this mechanic wasn’t fully clear, so I’ll be working on a tutorial or better visual cues in a future update to explain it more clearly.
  2. Directions and Hints: I’m glad you mentioned the difficulty finding the alley—I did include a note to help guide players, but I’ll definitely work on making it more prominent. Apologies for the confusion there!
  3. Collision Issue: Thanks for catching the collision issue with the house! I’ve already fixed it, and the correction will be included in a post-jam patch. Really appreciate the heads up!

I’m thrilled you enjoyed the overall experience and took the time to share such detailed feedback. It really helps me fine-tune everything! Thanks again, and stay tuned for the patch!