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What exactly do you not understand?

If there is a "sale", people get into "there is a sale" mentality. The worst kind is theblack friday things where customers brawl each other.

You can't have a sale each day, or it would not be a sale.

So yeah, it is just you. And all the other small developers that are struggling. You are unknown. People did not put your games on collection to wait for a sale. At least not in any big quantity that you would notice.

Additionally, people have this personalized page

https://itch.io/library/recommendations/on-sale

And you might have noticed that not all items on sale will appear here

https://itch.io/sales

Also, you seem to sell assets and not games. Your customers are not sale crazed players, but developers.

This has 7k items https://itch.io/game-assets/on-sale

Games only has 2k, which is rather curious, since there are many more games than assets https://itch.io/games/on-sale

You are the only one here https://itch.io/game-assets/on-sale/tag-wastelands, but for a sale to work, you need to have traffic to begin with.

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ok, we are creating several products from AA games to assets. Despite we just started I see there is more traffic in other periods than during the sale, that's why I thought, that's strange. I mean, just in my opinion, Itch should help any sales period to show content on sale more... but of course this is just my opinion :)

Well, however one looks at it, there are 7700/64000 assets are on sale right now. And only 2200/1050000 games are on sale.

Any addiational attention to a project is much higher for a game, than it is for assets, because of a sale. And if the sorting is popularity based, you need to be known and popular to benefit from this. Or be already on collections so people looking for items on sale on their collections will be reminded of your projects.

oh collection :) Well, I see our items have been put into collection quite often :)