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Sale has not visibility!

A topic by K Storm Studio created 52 days ago Views: 221 Replies: 13
Viewing posts 1 to 5

I don't understand how icth sales work! They create periodical sales but compared to the normal search there is no traffic to the sale.

It's not worth it. Is it just for me or do I do something wrong?

(+2)

Your content looks AI generated. I imagine for a lot of people this is a no no.

(+1)

There's a lot of creators who put tens, hundreds, thousands of hours to their work, and get barely any sales if any. And there's people who try to sell low effort AI generated content

(+1)
low effort

I am just curious. Could you create that content?

If it is so easy, why is there a market for AI assets? Developers could just create them on their own, since it is so easy and low effort.

Or maybe it is not as easy as some people think. Sure, it is easier than doing it from scratch with no references to trace. It is also easier to do it with Photoshop than to do it with a pencil or to need to mix your own oil colors.

(Oh, and I do wonder why there seems to be a market. If I am gonna pay for assets, why would I buy AI things? It is the worst of both worlds. I spend money and still can not claim to have a non-ai game.)

(+3)

Yes, I'm familiar with AI generated content, it is low effort.

Totally agreed with Redonihunter.

(+1)

The "market" for AI assets is based on scamming less savvy buyers who think they're buying handmade assets.  Same as the "market" for counterfeit brand-name goods.

Please report AI assets that are not described as such. It is against the rules of Itch and grounds for refunds.

Your analogy is a false strawman. Counterfeit goods are forbidden. AI made things are not. Counterfeit goods are posing as specific goods. AI asset developers are not impersonating a specific artist. Now with paintings such things were done, as people tried to present fake paintings as newly found works of a known artist.

Now, if you were to find an AI asset description that specifically states it is purely handmade from sratch, that might be a different story. But how much "handmade" a thing created digitally and with help of powerfull graphical assistants can be called, is a different discussion. With digital and non digital art there is a discussion about "referencing" and "tracing". In other words, the real aritsts also copy from each other and imitate styles or outright trace images. Handmade is not a guarantee for any ethical creation process. And neither is AI-made a guarantee for "unethical" process. How do you know the learning material was obtained unethical, even by your own standards?  There are voice AIs were they paid a voice actor to create such a thing. What it boils down to is that some manual work is taken over by humans that use yet again more advanced tools to do similar work.

What did portrait painters think of photographers? Their work (create an image of a person) done in mere minutes. It fills the same nieche, but looks different. Similar as to most AI looks AI and is avoided because of that.

What exactly do you not understand?

If there is a "sale", people get into "there is a sale" mentality. The worst kind is theblack friday things where customers brawl each other.

You can't have a sale each day, or it would not be a sale.

So yeah, it is just you. And all the other small developers that are struggling. You are unknown. People did not put your games on collection to wait for a sale. At least not in any big quantity that you would notice.

Additionally, people have this personalized page

https://itch.io/library/recommendations/on-sale

And you might have noticed that not all items on sale will appear here

https://itch.io/sales

Also, you seem to sell assets and not games. Your customers are not sale crazed players, but developers.

This has 7k items https://itch.io/game-assets/on-sale

Games only has 2k, which is rather curious, since there are many more games than assets https://itch.io/games/on-sale

You are the only one here https://itch.io/game-assets/on-sale/tag-wastelands, but for a sale to work, you need to have traffic to begin with.

(1 edit)

ok, we are creating several products from AA games to assets. Despite we just started I see there is more traffic in other periods than during the sale, that's why I thought, that's strange. I mean, just in my opinion, Itch should help any sales period to show content on sale more... but of course this is just my opinion :)

Well, however one looks at it, there are 7700/64000 assets are on sale right now. And only 2200/1050000 games are on sale.

Any addiational attention to a project is much higher for a game, than it is for assets, because of a sale. And if the sorting is popularity based, you need to be known and popular to benefit from this. Or be already on collections so people looking for items on sale on their collections will be reminded of your projects.

oh collection :) Well, I see our items have been put into collection quite often :)

(+2)

K Storm, it's not just you.

There may be traffic to the sales' page, but it doesn't translate into a lot of traffic to our pages. 

Also my games published here have very little following here. On itch.io I suspect people mostly follow me for the free game assets - so there aren't people waiting for me to put something on sale.

For the past few sales, my bundles of my own games have not even appeared on the sales bundle page. I don't know why - but they're not there at all.

There again it's difficult for me to promote the itch.io sales on social media mainly because the sales coincide with American events like Halloween, Thanksgiving or seasons that match the Northern Hemisphere  and are opposite to the Southern Hemisphere seasons where I live. So from my side I'm not driving traffic to my page either during sales events.

But I participate because on occasion, I sell a Clickteam tutorial during the sales and because I want to support Itch.io in whatever way I can.

we plan to drive traffic also to our Itch page. To be honest, I like Itch and I see it can be another precious resource, especially in the future .  But I think they should update the main page and separate games based on categories much more (and quality).

I think it can be a good opportunity, that's why I decided to start sharing content even here. Only asset for now, even because we are still developing our game, but even games in the future :)