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Helloo
I like the idea, I think the game is quite nice.
But there are some things that I think might make the experience nicer (at least for me)

I found that dialogues are often shown on top of each other, which makes it harder to read either.
You also get dialogues when the enemy is attacking which means you must read. click next, attack, and not get attacked at the same time

I also think the hit boxes on the enemies where a bit too small which felt a bit too frustrating.

In the end, there are a lot of enemies you have to fight at once and all of them seem to be able to attack you when you can't hit any of them for some reason, which felt a bit frustrating 


I like the art, the idea, and the story. And I'd love to see more but also some of the changes by me and the others would be nice to address.

During my second playthrough ( on my first time I walked back to the instructor, and left as soon as he said leave, assuming there was going to be another level outside, then hit replay wanting to see if there was something I missed) as soon as I come back from the second part of the tutorial walking the spirit back, all the enemies spawn on top of me in the training room before I can go talk to the instructor which

All in all, I like the concept, good job!

I didnt think about how the delay would work on a zecond playthrough, that's a great point.   I'll have to address that.   


I was hoping to make more game outside, but with the time constraints I had to stop short. I agree that the combat system needs fine tuning.  To be honest, I've never really been able to get that kind of a system to feel right 😅.  I agree the dialogue system needs some work.  I spent an entire day debugging it during the jam, and didnt want to mess with it, incase i re-broke it. 


Are you saying you fought all the zkeletons before finishing the demo?   Because the intent is that you can't beat them.   I wanted to make the player feel overwhelmed, and need to run away.  


Thank you so much for playing the game (twice!) and the feedback!