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I didnt think about how the delay would work on a zecond playthrough, that's a great point.   I'll have to address that.   


I was hoping to make more game outside, but with the time constraints I had to stop short. I agree that the combat system needs fine tuning.  To be honest, I've never really been able to get that kind of a system to feel right 😅.  I agree the dialogue system needs some work.  I spent an entire day debugging it during the jam, and didnt want to mess with it, incase i re-broke it. 


Are you saying you fought all the zkeletons before finishing the demo?   Because the intent is that you can't beat them.   I wanted to make the player feel overwhelmed, and need to run away.  


Thank you so much for playing the game (twice!) and the feedback!