I didnt think about how the delay would work on a zecond playthrough, that's a great point. I'll have to address that.
I was hoping to make more game outside, but with the time constraints I had to stop short. I agree that the combat system needs fine tuning. To be honest, I've never really been able to get that kind of a system to feel right 😅. I agree the dialogue system needs some work. I spent an entire day debugging it during the jam, and didnt want to mess with it, incase i re-broke it.
Are you saying you fought all the zkeletons before finishing the demo? Because the intent is that you can't beat them. I wanted to make the player feel overwhelmed, and need to run away.
Thank you so much for playing the game (twice!) and the feedback!