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Very cool idea and I liked the randomness of the mechanics. There's definitely a lot of tension as the enemy closes in on you and doors keep shutting in your face haha. If I could make a recommendation, I'd say just make the character's collider more slippery (physics asset) when bumping into things and maybe use capsule colliders for the obstacles to make movement feel more seemless. All in all, very unique game and I enjoyed it!

hahaha glad you mentioned the hardest yet funniest part of my game !!! i'll definitely look into that, my next idea was using grid like movement so the player can be moving directly towards the doors, I also wanted powerups that could have an effect on the canvas and level design. i'll definitely add those suggestions though!!!