Just finished! This was pretty fun; the double jump was a bit buggy. You accidentally used a static mesh instead of the actor for the trophy in the middle to end and used mods to get through that area. This has a lot of potential, and I can't wait to see how it'll turn out! There were little to no bugs, which I found, which is really good! But honestly, I'm not sure how the "Liminal" vibe would fit into Parkour; it doesn't feel right (not like Liminal space feels right, but like it doesn't fit). You could create a different environment that could fit with it better; a good example of a parkour horror game would be Finding Frankie.
There is a hidden Trophy in that area to set on the left pedistol! It was over in those planters toward the rear lol I didn't indicate too well on that part, I'll admit. I appreciate your feedback! This is just a showcase for what I learned, but I have been wanting to expand on these mechanics and build something to the likes of parkour. A lot more movement abilities though! And the atmosphere wasn't entirely intended to be Liminal, more Brutalist but I will work it some more and maybe get something bigger rolling for the future. Again, thanks for playing! I appreciate your time and feedback!