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So...is there more to the game than the obvious? I kind of wanted to find that there was some way to break the cycle, but, I guess not?  (Also who keeps leaving letters outside the door?)

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Thank you so much for playing and sharing your thoughts! The game is indeed an endless loop. Your first experience playing the game is meant to be as similar as the character's experience after taking the pill. As you repeat the loop, you will look at the phrases on the walls, the pictures (and respective dates) on the frame, and the notes around the room, and you will understand what the game is all about. In this loop, the character wakes up, tries to escape, and then realizes that he locked himself inside, so he wouldn't need to face the whole world alone. In the end, when he takes the pill and locks himself again, everything restarts. For him, it's better to forget than to know that everyone and everything but himself is gone. So yeah, he's the one leaving the letter on the doorstep.

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Its a good game for something done in 48 hours. I get the concept you are trying to communicate but I feel like it could be communicated a bit better. If you add more engaging things for the players, more puzzles maybe. Seeing the visible wear of the house he is in as we progress through the loops and maybe a bit more back story of the man. I really like the idea and I think it could be even more of a cool game if you want to update it one day. Otherwise keep up the good work!!

Unfortunately the time limit was a big issue for us, as I have more experience with unity but spent a lot of time drawing the assets for the game. We wanted to add more complex puzzles and explain the game lore better, but decided to polish what we had over adding more things. We definitely want to keep working on the game and make it better, so your feedback helps us a lot. Thank you for playing!