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The SFX are amazing, though the zombies were a bit much lol. My ping might be too high cause  there's quite  a bit of rubber banding. It is buggy but I can hardly believe you did all this without an engine in 3 days! A functioning online multiplayer game with the best sound effects I've heard this whole game jam. Up there in terms of impressiveness!

Thank you very much :) all SFX were recorded and edited by me

About the rubber banding... Servers are in Europe, but even in EU they can be laggy. On my MacBook I can host a server with 1000 enemies without ny noticeable lag, but Heroku (the host) even struggles with 25 total enemies.

I regret not picking a better host like AWS/Azure, or maybe even adding an option to switch server between different regions. Oh well, now I have something to do post-launch :D