The SFX are amazing, though the zombies were a bit much lol. My ping might be too high cause there's quite a bit of rubber banding. It is buggy but I can hardly believe you did all this without an engine in 3 days! A functioning online multiplayer game with the best sound effects I've heard this whole game jam. Up there in terms of impressiveness!
Viewing post in Vitch (Online Multiplayer) jam comments
Thank you very much :) all SFX were recorded and edited by me
About the rubber banding... Servers are in Europe, but even in EU they can be laggy. On my MacBook I can host a server with 1000 enemies without ny noticeable lag, but Heroku (the host) even struggles with 25 total enemies.
I regret not picking a better host like AWS/Azure, or maybe even adding an option to switch server between different regions. Oh well, now I have something to do post-launch :D