HAHA the attack sound effect was very funny. Impressive procedurally generated world concept! I got a but lost wandering around and I accidentally dropped my wand thing and lost the attack ability at one point lol. WAIT WHAT DO YOU MEAN NO GAME ENGINE this is some very impressive stuff woahhhh! I wasn’t quite sure what you “meant by drag item to far right to equip” in the instructions. I love the idea and the technical aspect of the game is awesome. I did get to try out multiplayer by opening in two tabs which was cool! I would love to see where this goes if you ever update! Great work, keep it up!
Play game
Vitch (Online Multiplayer)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #33 | 2.727 | 2.727 |
Cozy Fall Vibes | #38 | 3.182 | 3.182 |
Overall | #39 | 2.894 | 2.894 |
Presentation | #46 | 2.773 | 2.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
We could verify that it's really an online multiplayer game. That's truly impressive !
But there are several bugs like being teleported or having difficulty to equip some arrows.
We don't know how to fill the potions when they're empty. It really can become a great multiplayer game ! 🎃😊
Impressive how much was done and without an engine, no less. I managed to find a few new staff in different buildings. Started with blue, found purple and green. I played alone. Might be worthwhile to try to organize a multiplayer game in Discord if you do it again.
You almost got them all. Only missing the white.
If you ever want to come back and "cheat" for the white one, loot spawns every 6 seconds if there is an empty spot for it ;) so you can just pick up loot and move it out of the huts.
And thank you for playing :) I plan to do a post jam patch, I will definitely announce it in discord when that happens.
Haha, it's so fun that you recorded all the sound effects by yourself. This is a pretty cool game. Not messy at all. I only had a little trouble to equip my new wand. It might be my problem. The map is so amazing! Really nice work!
Haha this was great - haven't had a chance to try it multiplayer but amazed there even is a mp game in the jam! I didn't find too many enemies to test out my pimpin' new green wand, but the SFX on the spell-casts made me giggle a lot. Nice work!
Congrats on implementing a multiplayer game so fast! Love the PÉWW sound hahahaha
Please tell me you did the SFX yourself - its amazing and a lot of fun!
The game lagged for me quite bad tho and I needed a bit of time to understand the item and inventory system ^^
Very impressive for a game-jam-game - keep it up :)
All SFX are just mouth noises :D some slightly edited, but definitely not a sound pack :D
Thank you, glad you enjoyed it.
Unfortunately servers lag more the longer they have been online :( I restart it sometimes, but it is never fully fixed. The host I use is very underpowered, not suitable for a game server.
Enjoyable and worked really nice for me. I didn't noticed any major issues. Well done.
A multiplayer game for game jam is rare. It's a very difficult project, and you've done a great job. The game successfully launched in my browser, I did not notice any serious visual problems. I'm sure if you had more time, you would have done even better, but I really like the concept and style.
Sheeesh!
As a self-proclaimed programming enjoyer, I'm crazy impressed that you even attempted a project with such technical difficulties in such little time.
Even though the game might need some polishing you have my respect for what you achieved! Keep on going I'm excited for future projects
Thank you very much :) I managed to reuse a bunch of code from another WIP project, otherwise this would have been impossible...
It was still very difficult to pull together something working and a ton of ideas were scrapped in the process. My code is not very flexible, so I had to rewrite a bunch to get basic things working. Some systems built in this jam will be ported over to my more ambitious long term project, and I had fun experimenting on this, so for me it is time well spent.
The SFX are amazing, though the zombies were a bit much lol. My ping might be too high cause there's quite a bit of rubber banding. It is buggy but I can hardly believe you did all this without an engine in 3 days! A functioning online multiplayer game with the best sound effects I've heard this whole game jam. Up there in terms of impressiveness!
Thank you very much :) all SFX were recorded and edited by me
About the rubber banding... Servers are in Europe, but even in EU they can be laggy. On my MacBook I can host a server with 1000 enemies without ny noticeable lag, but Heroku (the host) even struggles with 25 total enemies.
I regret not picking a better host like AWS/Azure, or maybe even adding an option to switch server between different regions. Oh well, now I have something to do post-launch :D
What a blast, wish I could pew pew my friends. Excited to see where this concept goes, it'd be a chill game to adventure with buddies
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